Thread View: net.games.hack
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11 total messages
Started by srt
Thu, 13 Jun 1985 06:24
Crypts & Wraiths (* spoiler *)
Author: srt
Date: Thu, 13 Jun 1985 06:24
Date: Thu, 13 Jun 1985 06:24
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**** FLAME ON **** Why the HELL are wraiths in crypts automatically tainted? One thing I hate about Adventure-style games is that they are filled with completely arbitrary gotchas (just like this). Why put this kind of stupid trick into hack? Just to screw a person's game up (once)? -- Scott
Re: Crypts & Wraiths (* spoiler *)
Author: Don Kneller%Langridge
Date: Sun, 16 Jun 1985 21:59
Date: Sun, 16 Jun 1985 21:59
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In article <6001@ucla-cs.ARPA> srt@ucla-cs.UUCP writes: >**** FLAME ON **** > >Why the HELL are wraiths in crypts automatically tainted? One thing I hate >about Adventure-style games is that they are filled with completely >arbitrary gotchas (just like this). Why put this kind of stupid trick into >hack? Just to screw a person's game up (once)? > > -- Scott "The bolt of fire misses. The bolt of fire bounces. -- More --" "The bolt of fire hits Scott" The wraiths aren't automatically tainted. As with any corpse they become tainted if you leave them too long without eating them. Don Kneller UUCP: ...ucbvax!ucsfcgl!kneller ARPA: @berkeley.arpa:kneller@ucsf-cgl.arpa
Re: Crypts & Wraiths (* spoiler *)
Author: David Herron, NPR Lover
Date: Mon, 17 Jun 1985 12:33
Date: Mon, 17 Jun 1985 12:33
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In article <6001@ucla-cs.ARPA> srt@ucla-cs.UUCP writes:
>Why the HELL are wraiths in crypts automatically tainted? One thing I hate
>about Adventure-style games is that they are filled with completely
>arbitrary gotchas (just like this). Why put this kind of stupid trick into
>hack? Just to screw a person's game up (once)?
Why is this silly and arbitrary?
Aren't Wraiths dead things that have been dead for a LONG time?????
What happens to meat that's been dead and left out for a long time????
Doesn't it become rather poisonous?????
--
--- David Herron
--- ARPA-> ukma!david@ANL-MCS.ARPA or ukma!david<@ANL-MCS>
--- or david%ukma.uucp@anl-mcs.arpa
--- Or even anlams!ukma!david@ucbvax.arpa
--- UUCP-> {ucbvax,unmvax,boulder,oddjob}!anlams!ukma!david
--- {ihnp4,decvax,ucbvax}!cbosgd!ukma!david
"It's *Super*User* to the rescue!"
Re: Crypts & Wraiths (* spoiler *)
Author: Sean Casey
Date: Tue, 18 Jun 1985 00:39
Date: Tue, 18 Jun 1985 00:39
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In article <1884@ukma.UUCP> david@ukma.UUCP (David Herron, NPR Lover) writes:
>Aren't Wraiths dead things that have been dead for a LONG time?????
>
>What happens to meat that's been dead and left out for a long time????
>
>Doesn't it become rather poisonous?????
Although I agree with David, I do feel that the game is plagued with
some consistency problems and some outright silliness.
For example:
I battle it out with a zombie (a foul smelling undead creature, often
with masses of rotting flesh dangling to and fro while he walks). The
zombie hits!. After beating on him for a while, I destroy him. Now
first of all, I would like to know how the zombie is hitting me. With
his fists? My plate mail should stop that. With a sword or knife?
Possibly, but I never seem to find any after I kill him. Maybe he just
gets gook on me and it sort of causes me to rot away.
Ok so now this zombie is destroyed, deanimated. I've dismembered him so
much that he can't get up (or burned him, or fried him, etc.). I'm
feeling mighty hungry so I just walk up and start eating him. Gimme a
break! Groosss! And I don't get sick and die!
I'd like to see small creatures bite you instead of hit you. I'd also like
to see less food consumption in the game. It's not BC's quest for
food, it's hack, the *adventure* game. Throw in some interesting
situations (ala Adventure, Enchanter, Zork, etc.) where you combine
things to solve problems. Make the rooms zaggy, whoever heard of a
dungeon with only square rooms? Have a facility for reincarnation (or
two), just so that those nasty unexpected traps (you can't swim!) don't
wipe you out for good after you have worked so hard.
Sean
--
- Sean Casey UUCP: {cbosgd,anlams,hasmed}!ukma!sean
- Department of Mathematics ARPA: ukma!sean@ANL-MCS.ARPA
- University of Kentucky
Re: Crypts & Wraiths (* spoiler *)
Author: Andrew Klossner
Date: Wed, 19 Jun 1985 01:08
Date: Wed, 19 Jun 1985 01:08
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> Why the HELL are wraiths in crypts automatically tainted? One thing I hate
> about Adventure-style games is that they are filled with completely
> arbitrary gotchas (just like this). Why put this kind of stupid trick into
> hack? Just to screw a person's game up (once)?
This isn't arbitrary, it's completely consistent with this world. All
corpses older than 50 turns (except lizards) are potentially tainted.
It's unreasonable to expect that a corpse in a morgue died within the
last 50 turns.
-=- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP]
(orca!andrew.tektronix@csnet-relay) [ARPA]
Re: Crypts & Wraiths (* spoiler *)
Author: srt
Date: Fri, 21 Jun 1985 20:42
Date: Fri, 21 Jun 1985 20:42
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In article <544@ucsfcgl.UUCP> kneller@ucsfcgl.UUCP (Don Kneller) writes: > >The wraiths aren't automatically tainted. As with any corpse they >become tainted if you leave them too long without eating them. > > Don Kneller Uh, duh. I know that corpses become tainted after a while. The point is, I ate these corpses immediately after killing them, and they were tainted. So the question is, why? -- Scott Turner
Re: Crypts & Wraiths (* spoiler *)
Author: ryan
Date: Fri, 21 Jun 1985 21:02
Date: Fri, 21 Jun 1985 21:02
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> In article <544@ucsfcgl.UUCP> kneller@ucsfcgl.UUCP (Don Kneller) writes: > > > >The wraiths aren't automatically tainted. As with any corpse they > >become tainted if you leave them too long without eating them. > > > > Don Kneller > > Uh, duh. I know that corpses become tainted after a while. The point is, > I ate these corpses immediately after killing them, and they were tainted. > So the question is, why? > > -- Scott Turner I think (not sure) that there is some kind of probabilty that this will happen. I am not sure but i will look into it... By the way, I have never encountered this problem due to the fact that i eat the corpse as soon as possible....(like after the kill) Ryan .ex .s
Re: Crypts & Wraiths (* spoiler *)
Author: Latitudinarian Lobster
Date: Mon, 24 Jun 1985 13:29
Date: Mon, 24 Jun 1985 13:29
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> > > >The wraiths aren't automatically tainted. As with any corpse they > >become tainted if you leave them too long without eating them. > > > > Uh, duh. I know that corpses become tainted after a while. The point is, > I ate these corpses immediately after killing them, and they were tainted. > So the question is, why? > > -- Scott Turner From a glance at the code, there is always one truly dead body in the morgue to begin with. Otherwise, how could it be called a morgue? jeff m
Re: Crypts & Wraiths (zombies)
Author: MillhamBD
Date: Mon, 24 Jun 1985 16:29
Date: Mon, 24 Jun 1985 16:29
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This is actually a reply about zombies. Have you ever seen "Night of the Living Dead", or "Dawn of the Dead"? If you have, you might understand how a zombie can kill you, and how you could eat it. -------------------------------------------- Brian Millham AT & T Information Systems Denver, Co. ...!inhp4!drutx!review
not Re: Crypts & Wraiths
Author: Andries Brouwer
Date: Wed, 26 Jun 1985 04:14
Date: Wed, 26 Jun 1985 04:14
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In article <1886@ukma.UUCP> sean@ukma.UUCP (Sean Casey) writes: > > Throw in some interesting > situations (ala Adventure, Enchanter, Zork, etc.) where you combine > things to solve problems. Yes, everybody likes to play Adventure & Zork - until they have solved all problems; then the game has lost all interest. > Make the rooms zaggy, whoever heard of a dungeon with only square rooms? I have a variant on Hack called Quest - yes, I'll distribute it sooner or later - which is far less popular than Hack just because of these zaggy rooms. It takes longer to search a level and otherwise there are no remarkable differences. Thus, it pleases the eye for five minutes and then one returns to hack. > Have a facility for reincarnation (or > two), just so that those nasty unexpected traps (you can't swim!) don't > wipe you out for good after you have worked so hard. I'll think about that one.
Tainted meat [ Spoiler ] [ Possible bug fix ]
Author: Ron Wessels
Date: Thu, 27 Jun 1985 01:18
Date: Thu, 27 Jun 1985 01:18
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> From: ryan@ucla-cs.UUCP
>
> By the way, I have never encountered this problem due to the fact
> that i eat the corpse as soon as possible....(like after the kill)
> From: srt@ucla-cs.UUCP
>
> I ate these corpses immediately after killing them, and they were tainted.
Sorry, Ryan, but that doesn't guarantee anything. I once ate a fresh
giant rat corpse and it was tainted. I was not impressed!
As a result of this discussion, I finally got around to checking the
source. You're supposed to have a guaranteed 50-move grace period
before tainting can occur. I checked around, and the only thing I
could spot was a *really* obscure "bug" that never happens.
As background, the age of any item is stored as a timestamp (# of moves
played) when it was created. The "true" age can then be determined by
subtracting this from the current move count.
The tainted meat test looks like
if (moves > age + 50 + rnd(100)) {
/* it is tainted */
...
Well, if "age+50+rnd(100)" overflows the maximum value for long's
but "moves" hasn't overflowed yet (I *told* you it was obscure -
the maximum "window" for this is 149 moves and occurs after about
2147483600 moves!), the test will always return tainted. If this
really is the bug, it can be fixed by changing the test to
if (moves - age > 50 + rnd(100)) {
...
[ This is at the top of eatcorpse() in hack.eat.c, if you actually
plan to fix this ].
The problem is that this is a ridiculous number of required moves,
unless "moves" somehow gets corrupted. If so, this is one of the
few places that you'd notice, since only count differences are ever
looked at. Either way, the change can't hurt, and might help.
--
Ron Wessels Computer Systems Research Institute University of Toronto
UUCP: {decvax,floyd,ihnp4,linus,utzoo,uw-beaver}!utcsri!ron
CSNET: ron@Toronto
ARPA: ron%Toronto@CSNet-Relay
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