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3 messages
3 total messages Started by D.X. Chin Wed, 29 Jul 1992 14:18
Using Images in Games
#278
Author: D.X. Chin
Date: Wed, 29 Jul 1992 14:18
16 lines
1128 bytes
Hello All:
	I have a problem or just a question, How would I go about using
GIF images in my programs, I don't mean 16 color images, I mean 256
color images, I really only need 320x200. But I'm not sure how to
manipulate them. 
	I've tried using the Genus PCX libraries, but I can't get their
BGI to work with Borlands. Because Borlands I think only uses 16 color
VGA. I tried using a 256 color VGA BGI driver I found, but they didn't
work with each other either. 
	What I'm trying to do is use a drawn image for a background in a
game i'm working on. Any help would be great... 

thanx in advance...
-
- Dower
- dxc0904@ultb.rit.edu
Re: Using Images in Games
#282
Author: Harold Iuzzolino
Date: Thu, 30 Jul 1992 05:34
26 lines
1631 bytes
In article <1992Jul29.141817.2441@ultb.isc.rit.edu> dxc0904@ultb.isc.rit.edu (D.X. Chin ) writes:
>Hello All:
>	I have a problem or just a question, How would I go about using
>GIF images in my programs, I don't mean 16 color images, I mean 256
>color images, I really only need 320x200. But I'm not sure how to
>manipulate them. 
>	I've tried using the Genus PCX libraries, but I can't get their
>BGI to work with Borlands. Because Borlands I think only uses 16 color
>VGA. I tried using a 256 color VGA BGI driver I found, but they didn't
>work with each other either. 

Word of advice: Do not use VGA256.BGI.  It has a problem on certain video
cards.  SVGA256.BGI is much better.  (And yes, I am STILL trying to upload
those to all who wanted them).  

>	What I'm trying to do is use a drawn image for a background in a
>game i'm working on. Any help would be great... 
>

I will post a GIF viewer in TP 6.0 as soon as I can upload.  And if you guys
want...I guess I could convert it into TC or BC or Assembly.  Can't you tell
that I'm bored?

--Mark Iuzzolino	  	| 
    President, Ashgon Inc.	| "The audience is now deaf" --Tiny Toonz movie
    CEO, Fantasy Squared Inc.	|
Re: Using Images in Games
#292
Author: Matthew Smith
Date: Fri, 31 Jul 1992 14:52
25 lines
1429 bytes
In article <1992Jul29.141817.2441@ultb.isc.rit.edu> dxc0904@ultb.isc.rit.edu (D.X. Chin ) writes:
>Hello All:
>	I have a problem or just a question, How would I go about using
>GIF images in my programs, I don't mean 16 color images, I mean 256
>color images, I really only need 320x200. But I'm not sure how to
>manipulate them. 
>	I've tried using the Genus PCX libraries, but I can't get their
>BGI to work with Borlands. Because Borlands I think only uses 16 color
>VGA. I tried using a 256 color VGA BGI driver I found, but they didn't
>work with each other either. 
>	What I'm trying to do is use a drawn image for a background in a
>game i'm working on. Any help would be great... 
>
>thanx in advance...
>-
>- Dower
>- dxc0904@ultb.rit.edu

What I did was write my own code to read in PCX files.  Then I can do whatever
I want with them.  Most paint programs store .PCX or .TIFF files.


Matt Smith
msmith@peruvian.utah.edu
Student - University of Utah Department of Computer Science
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