Thread View: rec.games.programmer
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Started by D.X. Chin
Wed, 29 Jul 1992 14:18
Using Images in Games
Author: D.X. Chin
Date: Wed, 29 Jul 1992 14:18
Date: Wed, 29 Jul 1992 14:18
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Hello All: I have a problem or just a question, How would I go about using GIF images in my programs, I don't mean 16 color images, I mean 256 color images, I really only need 320x200. But I'm not sure how to manipulate them. I've tried using the Genus PCX libraries, but I can't get their BGI to work with Borlands. Because Borlands I think only uses 16 color VGA. I tried using a 256 color VGA BGI driver I found, but they didn't work with each other either. What I'm trying to do is use a drawn image for a background in a game i'm working on. Any help would be great... thanx in advance... - - Dower - dxc0904@ultb.rit.edu
Re: Using Images in Games
Author: Harold Iuzzolino
Date: Thu, 30 Jul 1992 05:34
Date: Thu, 30 Jul 1992 05:34
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In article <1992Jul29.141817.2441@ultb.isc.rit.edu> dxc0904@ultb.isc.rit.edu (D.X. Chin ) writes:
>Hello All:
> I have a problem or just a question, How would I go about using
>GIF images in my programs, I don't mean 16 color images, I mean 256
>color images, I really only need 320x200. But I'm not sure how to
>manipulate them.
> I've tried using the Genus PCX libraries, but I can't get their
>BGI to work with Borlands. Because Borlands I think only uses 16 color
>VGA. I tried using a 256 color VGA BGI driver I found, but they didn't
>work with each other either.
Word of advice: Do not use VGA256.BGI. It has a problem on certain video
cards. SVGA256.BGI is much better. (And yes, I am STILL trying to upload
those to all who wanted them).
> What I'm trying to do is use a drawn image for a background in a
>game i'm working on. Any help would be great...
>
I will post a GIF viewer in TP 6.0 as soon as I can upload. And if you guys
want...I guess I could convert it into TC or BC or Assembly. Can't you tell
that I'm bored?
--Mark Iuzzolino |
President, Ashgon Inc. | "The audience is now deaf" --Tiny Toonz movie
CEO, Fantasy Squared Inc. |
Re: Using Images in Games
Author: Matthew Smith
Date: Fri, 31 Jul 1992 14:52
Date: Fri, 31 Jul 1992 14:52
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In article <1992Jul29.141817.2441@ultb.isc.rit.edu> dxc0904@ultb.isc.rit.edu (D.X. Chin ) writes: >Hello All: > I have a problem or just a question, How would I go about using >GIF images in my programs, I don't mean 16 color images, I mean 256 >color images, I really only need 320x200. But I'm not sure how to >manipulate them. > I've tried using the Genus PCX libraries, but I can't get their >BGI to work with Borlands. Because Borlands I think only uses 16 color >VGA. I tried using a 256 color VGA BGI driver I found, but they didn't >work with each other either. > What I'm trying to do is use a drawn image for a background in a >game i'm working on. Any help would be great... > >thanx in advance... >- >- Dower >- dxc0904@ultb.rit.edu What I did was write my own code to read in PCX files. Then I can do whatever I want with them. Most paint programs store .PCX or .TIFF files. Matt Smith msmith@peruvian.utah.edu Student - University of Utah Department of Computer Science
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