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Thread View: uk.games.computer.quake2
24 messages
24 total messages Started by [LSoG]TragedyTrousers Sat, 31 Jul 1999 00:00
AQ2 Newbies Niche Update 31/07
#146
Author: [LSoG]TragedyTrousers
Date: Sat, 31 Jul 1999 00:00
26 lines
1505 bytes
Looks like Robbie's been busy!

Firstly, there's a new part to the newbies niche, a Gallery, with three
lovable rogues on there already. 
Any NG readers who want to take part, by sending a pic in, please do so.
(No hardcore shots please, we'll do that later in photoshop.)

The Map Voting was sent to [LSoG]Chorlton at 8pm this evening, so any
votes received after this time will be added into Septembers Rotation
Voting.

The Events part of the site is looking a bit quiet.  
Its an ideal place to get all of your  LAN parties and
Booked Server games advertised.
Even if you just want to spread the word that you'll be on a certain
server at a certain time, post it up on the site.


BTW, go and get the John McClane skin from the Actors Guild if you
haven't already, its a top model, and a small d/load.

Yippee-kay-ay, kimosabe!


-- 
TragedyTrousers.
Re: AQ2 Newbies Niche Update 31/07
#147
Author: TragedyTrousers
Date: Sat, 31 Jul 1999 00:00
16 lines
1026 bytes
These were the final votes:

TP                            DM

DeepCanyon 7         Cov092 5
MidtownX 4             DeepCanyon 5
Colt 3                     BxTrain2 4
Cov092 3             Cheyenne 4
Lighthouse 3         Cracked 3
Museum 3             Jungle1 3
P1 Lighthouse 3     Lighthouse 3
Soho 3                 Soho 3


-- 
TragedyTrousers.
Re: AQ2 Newbies Niche Update 31/07
#148
Author: [MrE]Robbie Boy
Date: Sat, 31 Jul 1999 00:00
26 lines
1560 bytes
TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in message
news:37a74a38.3325570@news.btinternet.com...
> These were the final votes:
>
> TP                            DM
>
> DeepCanyon 7         Cov092 5
> MidtownX 4             DeepCanyon 5
> Colt 3                     BxTrain2 4
> Cov092 3             Cheyenne 4
> Lighthouse 3         Cracked 3
> Museum 3             Jungle1 3
> P1 Lighthouse 3     Lighthouse 3
> Soho 3                 Soho 3
>
>
> --
> TragedyTrousers.

Although it sounds as if it didnt go down too well, so they're going to get
changed!  I'm glad I bothered!  I'll submit me phone bill this week!
--

Respectfully

[MrE]Robbie Boy
Re: AQ2 Newbies Niche Update 31/07
#149
Author: Aardvark
Date: Sun, 01 Aug 1999 00:00
31 lines
1840 bytes
[MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
news:7nvsk4$bm9$1@news8.svr.pol.co.uk...
> TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in
message
> news:37a74a38.3325570@news.btinternet.com...
> > These were the final votes:
> >
> > TP                            DM
> >
> > DeepCanyon 7         Cov092 5
> > MidtownX 4             DeepCanyon 5
> > Colt 3                     BxTrain2 4
> > Cov092 3             Cheyenne 4
> > Lighthouse 3         Cracked 3
> > Museum 3             Jungle1 3
> > P1 Lighthouse 3     Lighthouse 3
> > Soho 3                 Soho 3
> >
> >
> > --
> > TragedyTrousers.
>
> Although it sounds as if it didnt go down too well, so they're going to
get
> changed!  I'm glad I bothered!  I'll submit me phone bill this week!
Yeah, leave them as voted for. if ppl didn't like it, they should have
voted.

--
[MrE]Aardvark
'International Man of [MrE]'
Re: AQ2 Newbies Niche Update 31/07
#150
Author: [MrE]Robbie Boy
Date: Sun, 01 Aug 1999 00:00
74 lines
3639 bytes
Thanks Aard,

I know there are a couple of problems that were discovered with the system,
like as we have to pick 8 maps what happens if a few all have the same
amount of votes!  I thought of a revote for just those, but that would have
delayed the rotation changes.

Then I thought we could use a randomize type thing, so the ones with all the
same votes get picked at random, but that idea wasnt liked.

So, it ended up being just the top 8 maps in the lists.  So, as it
alphabetical, a map beginning with C and has 2 votes is going to get picked
more likely than a map beginning with S and having 2 votes etc etc etc

This means that unless people look more carefully at whats already been
voted for, a lot of maps may never get on the system.

If anyone has any ideas of getting around this problem, I'd like to hear
from you.  It was only the first time we've tried this, and we had some
problems, but it seemed to work in the end (kind of!).

One other thing.  Towards the end of the voting session people were voting
for maps that either hadnt been voted for at all, or had only one vote and
were at the bottom of the list.  Now whilst its completely up to you guys
what you vote for, it seems a little daft voting for a map you really really
like which has no chance of getting on, instead perhaps of a map near the
top with a few votes all ready to make sure it gets on (if you like that one
a bit).

Does that make any sense?  I dont know, its still to early, and I'm still
wallowing in self pitty!

--

Respectfully

[MrE]Robbie Boy


Aardvark <aardvark@mystery-mansions.freeserve.co.uk> wrote in message
news:7o006o$6rt$1@news4.svr.pol.co.uk...
> [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> news:7nvsk4$bm9$1@news8.svr.pol.co.uk...
> > TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in
> message
> > news:37a74a38.3325570@news.btinternet.com...
> > > These were the final votes:
> > >
> > > TP                            DM
> > >
> > > DeepCanyon 7         Cov092 5
> > > MidtownX 4             DeepCanyon 5
> > > Colt 3                     BxTrain2 4
> > > Cov092 3             Cheyenne 4
> > > Lighthouse 3         Cracked 3
> > > Museum 3             Jungle1 3
> > > P1 Lighthouse 3     Lighthouse 3
> > > Soho 3                 Soho 3
> > >
> > >
> > > --
> > > TragedyTrousers.
> >
> > Although it sounds as if it didnt go down too well, so they're going to
> get
> > changed!  I'm glad I bothered!  I'll submit me phone bill this week!
> Yeah, leave them as voted for. if ppl didn't like it, they should have
> voted.
>
> --
> [MrE]Aardvark
> 'International Man of [MrE]'
>
>
Re: AQ2 Newbies Niche Update 31/07
#151
Author: Gandalf
Date: Sun, 01 Aug 1999 00:00
91 lines
3861 bytes
Carnt you just base it on the time the vote was cast?

as in the maps with 2 votes each - first voted wins?

Gandalf

[MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
news:7o120l$818$1@news5.svr.pol.co.uk...
> Thanks Aard,
>
> I know there are a couple of problems that were discovered with the
system,
> like as we have to pick 8 maps what happens if a few all have the same
> amount of votes!  I thought of a revote for just those, but that would
have
> delayed the rotation changes.
>
> Then I thought we could use a randomize type thing, so the ones with all
the
> same votes get picked at random, but that idea wasnt liked.
>
> So, it ended up being just the top 8 maps in the lists.  So, as it
> alphabetical, a map beginning with C and has 2 votes is going to get
picked
> more likely than a map beginning with S and having 2 votes etc etc etc
>
> This means that unless people look more carefully at whats already been
> voted for, a lot of maps may never get on the system.
>
> If anyone has any ideas of getting around this problem, I'd like to hear
> from you.  It was only the first time we've tried this, and we had some
> problems, but it seemed to work in the end (kind of!).
>
> One other thing.  Towards the end of the voting session people were voting
> for maps that either hadnt been voted for at all, or had only one vote and
> were at the bottom of the list.  Now whilst its completely up to you guys
> what you vote for, it seems a little daft voting for a map you really
really
> like which has no chance of getting on, instead perhaps of a map near the
> top with a few votes all ready to make sure it gets on (if you like that
one
> a bit).
>
> Does that make any sense?  I dont know, its still to early, and I'm still
> wallowing in self pitty!
>
> --
>
> Respectfully
>
> [MrE]Robbie Boy
>
>
> Aardvark <aardvark@mystery-mansions.freeserve.co.uk> wrote in message
> news:7o006o$6rt$1@news4.svr.pol.co.uk...
> > [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> > news:7nvsk4$bm9$1@news8.svr.pol.co.uk...
> > > TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in
> > message
> > > news:37a74a38.3325570@news.btinternet.com...
> > > > These were the final votes:
> > > >
> > > > TP                            DM
> > > >
> > > > DeepCanyon 7         Cov092 5
> > > > MidtownX 4             DeepCanyon 5
> > > > Colt 3                     BxTrain2 4
> > > > Cov092 3             Cheyenne 4
> > > > Lighthouse 3         Cracked 3
> > > > Museum 3             Jungle1 3
> > > > P1 Lighthouse 3     Lighthouse 3
> > > > Soho 3                 Soho 3
> > > >
> > > >
> > > > --
> > > > TragedyTrousers.
> > >
> > > Although it sounds as if it didnt go down too well, so they're going
to
> > get
> > > changed!  I'm glad I bothered!  I'll submit me phone bill this week!
> > Yeah, leave them as voted for. if ppl didn't like it, they should have
> > voted.
> >
> > --
> > [MrE]Aardvark
> > 'International Man of [MrE]'
> >
> >
>
>
Re: AQ2 Newbies Niche Update 31/07
#152
Author: girri
Date: Sun, 01 Aug 1999 00:00
39 lines
2243 bytes
Aardvark <aardvark@mystery-mansions.freeserve.co.uk> wrote in message
news:7o006o$6rt$1@news4.svr.pol.co.uk...
> [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> news:7nvsk4$bm9$1@news8.svr.pol.co.uk...
> > TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in
> message
> > news:37a74a38.3325570@news.btinternet.com...
> > > These were the final votes:
> > >
> > > TP                            DM
> > >
> > > DeepCanyon 7         Cov092 5
> > > MidtownX 4             DeepCanyon 5
> > > Colt 3                     BxTrain2 4
> > > Cov092 3             Cheyenne 4
> > > Lighthouse 3         Cracked 3
> > > Museum 3             Jungle1 3
> > > P1 Lighthouse 3     Lighthouse 3
> > > Soho 3                 Soho 3
> > >
> > >
> > > --
> > > TragedyTrousers.
> >
> > Although it sounds as if it didnt go down too well, so they're going to
> get
> > changed!  I'm glad I bothered!  I'll submit me phone bill this week!

> Yeah, leave them as voted for. if ppl didn't like it, they should have
> voted.

Well said , Robbie's put a lot of effort into this and it deserves to be
supported.
Maybe we could put the first month down to teething trouble but come on guys
Vote in August eh........it's the fairest way to get the maps we like

Girri
(thank god I voted for Jungle)
Re: AQ2 Newbies Niche Update 31/07
#153
Author: [MrE]Robbie Boy
Date: Sun, 01 Aug 1999 00:00
54 lines
2540 bytes
Thanks for that m8.

--

Respectfully

[MrE]Robbie Boy


girri <pgirri@yahoo.com> wrote in message
news:7o15cc$afe$1@news5.svr.pol.co.uk...
>
> Aardvark <aardvark@mystery-mansions.freeserve.co.uk> wrote in message
> news:7o006o$6rt$1@news4.svr.pol.co.uk...
> > [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> > news:7nvsk4$bm9$1@news8.svr.pol.co.uk...
> > > TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in
> > message
> > > news:37a74a38.3325570@news.btinternet.com...
> > > > These were the final votes:
> > > >
> > > > TP                            DM
> > > >
> > > > DeepCanyon 7         Cov092 5
> > > > MidtownX 4             DeepCanyon 5
> > > > Colt 3                     BxTrain2 4
> > > > Cov092 3             Cheyenne 4
> > > > Lighthouse 3         Cracked 3
> > > > Museum 3             Jungle1 3
> > > > P1 Lighthouse 3     Lighthouse 3
> > > > Soho 3                 Soho 3
> > > >
> > > >
> > > > --
> > > > TragedyTrousers.
> > >
> > > Although it sounds as if it didnt go down too well, so they're going
to
> > get
> > > changed!  I'm glad I bothered!  I'll submit me phone bill this week!
>
> > Yeah, leave them as voted for. if ppl didn't like it, they should have
> > voted.
>
> Well said , Robbie's put a lot of effort into this and it deserves to be
> supported.
> Maybe we could put the first month down to teething trouble but come on
guys
> Vote in August eh........it's the fairest way to get the maps we like
>
> Girri
> (thank god I voted for Jungle)
>
>
Re: AQ2 Newbies Niche Update 31/07
#154
Author: [MrE]Robbie Boy
Date: Sun, 01 Aug 1999 00:00
113 lines
4753 bytes
I could do that but it would make things even more complicated.  It would
then rely on the time I receive the votes in my mail, plausable, I will look
at it.  And thanks for the suggestion.  Thing is theres not really anyway of
me keeping that info unless I started writing it all down, and then that
takes more time.

--

Respectfully

[MrE]Robbie Boy


Gandalf <xba36@dial.pipex.com> wrote in message
news:7o1406$2c0$1@neptunium.btinternet.com...
> Carnt you just base it on the time the vote was cast?
>
> as in the maps with 2 votes each - first voted wins?
>
> Gandalf
>
> [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> news:7o120l$818$1@news5.svr.pol.co.uk...
> > Thanks Aard,
> >
> > I know there are a couple of problems that were discovered with the
> system,
> > like as we have to pick 8 maps what happens if a few all have the same
> > amount of votes!  I thought of a revote for just those, but that would
> have
> > delayed the rotation changes.
> >
> > Then I thought we could use a randomize type thing, so the ones with all
> the
> > same votes get picked at random, but that idea wasnt liked.
> >
> > So, it ended up being just the top 8 maps in the lists.  So, as it
> > alphabetical, a map beginning with C and has 2 votes is going to get
> picked
> > more likely than a map beginning with S and having 2 votes etc etc etc
> >
> > This means that unless people look more carefully at whats already been
> > voted for, a lot of maps may never get on the system.
> >
> > If anyone has any ideas of getting around this problem, I'd like to hear
> > from you.  It was only the first time we've tried this, and we had some
> > problems, but it seemed to work in the end (kind of!).
> >
> > One other thing.  Towards the end of the voting session people were
voting
> > for maps that either hadnt been voted for at all, or had only one vote
and
> > were at the bottom of the list.  Now whilst its completely up to you
guys
> > what you vote for, it seems a little daft voting for a map you really
> really
> > like which has no chance of getting on, instead perhaps of a map near
the
> > top with a few votes all ready to make sure it gets on (if you like that
> one
> > a bit).
> >
> > Does that make any sense?  I dont know, its still to early, and I'm
still
> > wallowing in self pitty!
> >
> > --
> >
> > Respectfully
> >
> > [MrE]Robbie Boy
> >
> >
> > Aardvark <aardvark@mystery-mansions.freeserve.co.uk> wrote in message
> > news:7o006o$6rt$1@news4.svr.pol.co.uk...
> > > [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> > > news:7nvsk4$bm9$1@news8.svr.pol.co.uk...
> > > > TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in
> > > message
> > > > news:37a74a38.3325570@news.btinternet.com...
> > > > > These were the final votes:
> > > > >
> > > > > TP                            DM
> > > > >
> > > > > DeepCanyon 7         Cov092 5
> > > > > MidtownX 4             DeepCanyon 5
> > > > > Colt 3                     BxTrain2 4
> > > > > Cov092 3             Cheyenne 4
> > > > > Lighthouse 3         Cracked 3
> > > > > Museum 3             Jungle1 3
> > > > > P1 Lighthouse 3     Lighthouse 3
> > > > > Soho 3                 Soho 3
> > > > >
> > > > >
> > > > > --
> > > > > TragedyTrousers.
> > > >
> > > > Although it sounds as if it didnt go down too well, so they're going
> to
> > > get
> > > > changed!  I'm glad I bothered!  I'll submit me phone bill this week!
> > > Yeah, leave them as voted for. if ppl didn't like it, they should have
> > > voted.
> > >
> > > --
> > > [MrE]Aardvark
> > > 'International Man of [MrE]'
> > >
> > >
> >
> >
>
>
Re: AQ2 Newbies Niche Update 31/07
#155
Author: Alex Yates
Date: Sun, 01 Aug 1999 00:00
88 lines
4412 bytes
[MrE]Robbie Boy wrote:
> 
> Thanks Aard,
> 
> I know there are a couple of problems that were discovered with the system,
> like as we have to pick 8 maps what happens if a few all have the same
> amount of votes!  I thought of a revote for just those, but that would have
> delayed the rotation changes.
> 
> Then I thought we could use a randomize type thing, so the ones with all the
> same votes get picked at random, but that idea wasnt liked.
> 
> So, it ended up being just the top 8 maps in the lists.  So, as it
> alphabetical, a map beginning with C and has 2 votes is going to get picked
> more likely than a map beginning with S and having 2 votes etc etc etc
> 
> This means that unless people look more carefully at whats already been
> voted for, a lot of maps may never get on the system.
> 
> If anyone has any ideas of getting around this problem, I'd like to hear
> from you.  It was only the first time we've tried this, and we had some
> problems, but it seemed to work in the end (kind of!).
> 
> One other thing.  Towards the end of the voting session people were voting
> for maps that either hadnt been voted for at all, or had only one vote and
> were at the bottom of the list.  Now whilst its completely up to you guys
> what you vote for, it seems a little daft voting for a map you really really
> like which has no chance of getting on, instead perhaps of a map near the
> top with a few votes all ready to make sure it gets on (if you like that one
> a bit).
> 
> Does that make any sense?  I dont know, its still to early, and I'm still
> wallowing in self pitty!
> 
> --
> 
> Respectfully
> 
> [MrE]Robbie Boy
> 
> Aardvark <aardvark@mystery-mansions.freeserve.co.uk> wrote in message
> news:7o006o$6rt$1@news4.svr.pol.co.uk...
> > [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> > news:7nvsk4$bm9$1@news8.svr.pol.co.uk...
> > > TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in
> > message
> > > news:37a74a38.3325570@news.btinternet.com...
> > > > These were the final votes:
> > > >
> > > > TP                            DM
> > > >
> > > > DeepCanyon 7         Cov092 5
> > > > MidtownX 4             DeepCanyon 5
> > > > Colt 3                     BxTrain2 4
> > > > Cov092 3             Cheyenne 4
> > > > Lighthouse 3         Cracked 3
> > > > Museum 3             Jungle1 3
> > > > P1 Lighthouse 3     Lighthouse 3
> > > > Soho 3                 Soho 3
> > > >
> > > >
> > > > --
> > > > TragedyTrousers.
> > >
> > > Although it sounds as if it didnt go down too well, so they're going to
> > get
> > > changed!  I'm glad I bothered!  I'll submit me phone bill this week!
> > Yeah, leave them as voted for. if ppl didn't like it, they should have
> > voted.
> >
> > --
> > [MrE]Aardvark
> > 'International Man of [MrE]'
> >
> >
--
How about an extra option, which allows people to pick 'one' map as
their most favourite out of all the maps.
This would give the map a kind of double vote, this way you'd have a
sure fire way of knowing which map out of the list people 'really'
liked.

*Me runs off to rename all my future maps to begin with the letter A :D*
-- 

                                                  alex yates - (bobbins)
                                    http://www.bobbinsUK.freeserve.co.uk
                                 mailto:alexUK@bobbinsUK.freeserve.co.uk
Re: AQ2 Newbies Niche Update 31/07
#139
Author: TragedyTrousers
Date: Mon, 02 Aug 1999 00:00
23 lines
1638 bytes
[MrE]Robbie Boy sez:

>Good idea about the favourite map thingy, I'll look at this too.  Both me
>and TT liked what Girri had said about the maps that come in first etc, but
>this would only give an advantage I guess at the end of the voting period,
>and would mean one hell of a lot more work.

I think we'll be lucky to see more than 10 people voting in a month
anyway, people are moving on to new mods, by the look of things.
No game lasts for ever, eh?  
AQ2 has lasted me a good year, which no other game ever has.

>Both your idea and Girri's will be looked at, its nice to be getting some
>feedback from all you guys now.
>
>Perhaps the Niche is here to stay!

Hope so.


-- 
TragedyTrousers.
God, I must be in a mood or something.
Re: AQ2 Newbies Niche Update 31/07
#156
Author: [MrE]Robbie Boy
Date: Mon, 02 Aug 1999 00:00
125 lines
5416 bytes
Heh heh, so only maps beginning with A thro to D eh Bobbins!!  Good idea!
Wonder if it'll catch on?  Seems that most people like C's and S's and a few
T's and U's!! lol

Good idea about the favourite map thingy, I'll look at this too.  Both me
and TT liked what Girri had said about the maps that come in first etc, but
this would only give an advantage I guess at the end of the voting period,
and would mean one hell of a lot more work.

Both your idea and Girri's will be looked at, its nice to be getting some
feedback from all you guys now.

Perhaps the Niche is here to stay!

Thanks for your support

--

Respectfully

[MrE]Robbie Boy


Alex Yates <alexUK@bobbinsUK.freeserve.co.uk> wrote in message
news:37A453FE.2ADD41F6@bobbinsUK.freeserve.co.uk...
> [MrE]Robbie Boy wrote:
> >
> > Thanks Aard,
> >
> > I know there are a couple of problems that were discovered with the
system,
> > like as we have to pick 8 maps what happens if a few all have the same
> > amount of votes!  I thought of a revote for just those, but that would
have
> > delayed the rotation changes.
> >
> > Then I thought we could use a randomize type thing, so the ones with all
the
> > same votes get picked at random, but that idea wasnt liked.
> >
> > So, it ended up being just the top 8 maps in the lists.  So, as it
> > alphabetical, a map beginning with C and has 2 votes is going to get
picked
> > more likely than a map beginning with S and having 2 votes etc etc etc
> >
> > This means that unless people look more carefully at whats already been
> > voted for, a lot of maps may never get on the system.
> >
> > If anyone has any ideas of getting around this problem, I'd like to hear
> > from you.  It was only the first time we've tried this, and we had some
> > problems, but it seemed to work in the end (kind of!).
> >
> > One other thing.  Towards the end of the voting session people were
voting
> > for maps that either hadnt been voted for at all, or had only one vote
and
> > were at the bottom of the list.  Now whilst its completely up to you
guys
> > what you vote for, it seems a little daft voting for a map you really
really
> > like which has no chance of getting on, instead perhaps of a map near
the
> > top with a few votes all ready to make sure it gets on (if you like that
one
> > a bit).
> >
> > Does that make any sense?  I dont know, its still to early, and I'm
still
> > wallowing in self pitty!
> >
> > --
> >
> > Respectfully
> >
> > [MrE]Robbie Boy
> >
> > Aardvark <aardvark@mystery-mansions.freeserve.co.uk> wrote in message
> > news:7o006o$6rt$1@news4.svr.pol.co.uk...
> > > [MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
> > > news:7nvsk4$bm9$1@news8.svr.pol.co.uk...
> > > > TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in
> > > message
> > > > news:37a74a38.3325570@news.btinternet.com...
> > > > > These were the final votes:
> > > > >
> > > > > TP                            DM
> > > > >
> > > > > DeepCanyon 7         Cov092 5
> > > > > MidtownX 4             DeepCanyon 5
> > > > > Colt 3                     BxTrain2 4
> > > > > Cov092 3             Cheyenne 4
> > > > > Lighthouse 3         Cracked 3
> > > > > Museum 3             Jungle1 3
> > > > > P1 Lighthouse 3     Lighthouse 3
> > > > > Soho 3                 Soho 3
> > > > >
> > > > >
> > > > > --
> > > > > TragedyTrousers.
> > > >
> > > > Although it sounds as if it didnt go down too well, so they're going
to
> > > get
> > > > changed!  I'm glad I bothered!  I'll submit me phone bill this week!
> > > Yeah, leave them as voted for. if ppl didn't like it, they should have
> > > voted.
> > >
> > > --
> > > [MrE]Aardvark
> > > 'International Man of [MrE]'
> > >
> > >
> --
> How about an extra option, which allows people to pick 'one' map as
> their most favourite out of all the maps.
> This would give the map a kind of double vote, this way you'd have a
> sure fire way of knowing which map out of the list people 'really'
> liked.
>
> *Me runs off to rename all my future maps to begin with the letter A :D*
> --
>
>                                                   alex yates - (bobbins)
>                                     http://www.bobbinsUK.freeserve.co.uk
>                                  mailto:alexUK@bobbinsUK.freeserve.co.uk
Re: AQ2 Newbies Niche Update 31/07
#140
Author: [MrE]Robbie Boy
Date: Tue, 03 Aug 1999 00:00
42 lines
2282 bytes
DONT GO!

No, no other MOD is more important.  Its gotta be here to stay!  What will I
do with my life if it all stops???

I'm supposed to be getting maried in 18 days!  I may aswell go top myself
with you talking like that!

--

Respectfully

[MrE]Robbie Boy


TragedyTrousers <tragedy.trousers@SPAMYENOTbtinternet.com> wrote in message
news:37aa0805.1788818@news.btinternet.com...
> [MrE]Robbie Boy sez:
>
> >Good idea about the favourite map thingy, I'll look at this too.  Both me
> >and TT liked what Girri had said about the maps that come in first etc,
but
> >this would only give an advantage I guess at the end of the voting
period,
> >and would mean one hell of a lot more work.
>
> I think we'll be lucky to see more than 10 people voting in a month
> anyway, people are moving on to new mods, by the look of things.
> No game lasts for ever, eh?
> AQ2 has lasted me a good year, which no other game ever has.
>
> >Both your idea and Girri's will be looked at, its nice to be getting some
> >feedback from all you guys now.
> >
> >Perhaps the Niche is here to stay!
>
> Hope so.
>
>
> --
> TragedyTrousers.
> God, I must be in a mood or something.
Re: AQ2 Newbies Niche Update 31/07
#143
Author: Optrex
Date: Wed, 04 Aug 1999 00:00
23 lines
1914 bytes
[MrE]Robbie Boy <rdm@rdm-computers.freeserve.co.uk> wrote in message
news:7o7aks$e9p$1@news5.svr.pol.co.uk...
> DONT GO!

Yeah, life wouldn't be the same without that ol' scab Trousers...

> No, no other MOD is more important.  Its gotta be here to stay!  What will
I
> do with my life if it all stops???

Exactly! I tried AHL, but it's sooo slllllowwwwwww in comparison to Action
Quake2... I've heard that there are other mods out there, but maybe it's
just a rumour.

> I'm supposed to be getting maried in 18 days!  I may aswell go top myself
> with you talking like that!

That's be great then. Down to 9 votes a month... :o)

--
[Ronin]Optrex
Email address spam trapped: 'Yookay'? It's close, but not right. Say what ye
see.
Re: AQ2 Newbies Niche Update 31/07
#144
Author: TragedyTrousers
Date: Wed, 04 Aug 1999 00:00
41 lines
2291 bytes
Optrex sez:

>[MrE]Robbie Boy wrote in message
>> DONT GO!
>
>Yeah, life wouldn't be the same without that ol' scab Trousers...

Aw, you guys.  :)

I'm not deliberately quitting AQ2 or anything, but I do have to admit
that it doesn't hold the same attraction for me it once did.

Maybe I'm getting a bit bored of the same maps, or the same arguments
over them, or summat.  Something's gone a bit stale for me though (it
might be my socks, admittedly).

>> No, no other MOD is more important.  Its gotta be here to stay!  What will
>>I do with my life if it all stops???
>
>Exactly! I tried AHL, but it's sooo slllllowwwwwww in comparison to Action
>Quake2... I've heard that there are other mods out there, but maybe it's
>just a rumour.

>> I'm supposed to be getting maried in 18 days!  I may aswell go top myself
>> with you talking like that!

Er, steady on there!  AQ2 won't last forever, and thats a fact.  
Look forward to AQ3 and AQ4,  I know I am.

(Good luck, by the way ;)

There just seems to be a malaise about the scene for me at the moment,
with many old AQ2 buddies not playing anymore, the continual
postponement of the Super League, the A-Team being a shadow of its
former self, etc.

Maybe it'll perk up again in a while, I dunno.


-- 
TragedyTrousers.
Re: AQ2 Newbies Niche Update 31/07
#130
Author: Rabid
Date: Thu, 05 Aug 1999 00:00
19 lines
1924 bytes
>There just seems to be a malaise about the scene for me at the moment,
>with many old AQ2 buddies not playing anymore, the continual
>postponement of the Super League, the A-Team being a shadow of its
>former self, etc.

Hmm...I dunno, I think it's the sudden influx of phone bills I know theres a
lot of us that used to play nearly every day that doesn't any more.....maybe
we should have an AQ2 reunion this weekend?

And as for the bloody SuperLeague, god I'm getting pissed off with
that.....FSB have signed up for the new Wireplay Action league (you don't
need Wireplay to play on it), so we'll be fielding two teams in that, but
the SL is just crap atm...


>Maybe it'll perk up again in a while, I dunno.

You wait.....soon as we get mid-week 0800 we'll be back in force :-)
Re: AQ2 Newbies Niche Update 31/07
#131
Author: Rabid
Date: Thu, 05 Aug 1999 00:00
50 lines
3290 bytes
>>It is about to pick up, hopefully the imminent AQ2SL will give you a new
>>reason to live, after all, we're drawn against MrE.... would it not be
>>nice to rumble with the likes of Robbie Boy in an official match? even
>>though I may feel a bit guilty about popping a sniper round in his
>>helpful head :)
>
>Have they drawn the groups?  Are the RAF lot in there too?


These are the leagues as they stand

Div A            Div B            Div  C            Div D

FOD             RSRT            AAA               CCS
DCA             FF                FSB                DP
GYG            FEAR            GP                 BST
JB                MrE              PIE                GTT
RoAr            LCA              DOGS            DI
KoQ             KFC              RAP3             GBH
QoA             LSoG            kor                 WNB
SWS            DR                CHAOS         RAF

Pity that FSB ain't in Div B with LSoG, we'd give you a damn good hiding
then :-)

Also, it's a shame about the current state of the rules.....

1. Proxies (such as RW and BW Proxy) are allowed
        Bugger, cos this helps cheating, as ppl using RW can chase cam the
enemy and inform on player positions etc...not nice...

2. No LPB limit
        So we're gonna have at least 2 - 3 clans that are made up entirely
of LPB's ( this is no overstatement either, there are that many lpb's in
some clans...)

3. No Grenades
        I mean I wouldn't mind about the LPB's if we had grenades to help
flush all the sniper bastards out....i mean you ever faced a good LPB sniper
or two? Imagine a whole fucking side of the buggers, the only way I've ever
been able to combat them is a grenade, they soon move and it's on level
terms then... :-(

4. FSB aren't allowed to field two teams
        Even though we were told before that we were allowed (but then the
management of the league changed and everything gets thrown out the window)

Oh well, I'm ranting ain't I? :-)

I think you can just take it that I'm not happy about this league :-(
Re: AQ2 Newbies Niche Update 31/07
#132
Author: [MrE]Robbie Boy
Date: Thu, 05 Aug 1999 00:00
36 lines
1997 bytes
Eh?  I'm lost, what did you suggest then?

Sure you suggested something?  God I dont want to have to read all these
threads again!  Some kind sole let me know, and I'll correct and appologise
etc.

--

Respectfully

[MrE]Robbie Boy


girri <pgirri@yahoo.com> wrote in message
news:7ocla1$9v9$1@news7.svr.pol.co.uk...
> > Good idea about the favourite map thingy, I'll look at this too.  Both
me
> > and TT liked what Girri had said about the maps that come in first etc,
> but
> > this would only give an advantage I guess at the end of the voting
period,
> > and would mean one hell of a lot more work.
>
> Only seen this Thurs so it may be a 'liitle' late but credit where it's
due
> , it was Gandalf with the vote timing thing , not me
>
> Wouldn't that mean everyone would vote at the beginning of the month
without
> trying any new maps out ?  Just a thought.
>
> Girri
>
>
>
>
Re: AQ2 Newbies Niche Update 31/07
#133
Author: Aardvark
Date: Thu, 05 Aug 1999 00:00
51 lines
3117 bytes
Rabid <ben@delarre.freeserve.co.uk> wrote in message
news:7ocsln$n0r$4@news6.svr.pol.co.uk...
> Pity that FSB ain't in Div B with LSoG, we'd give you a damn good hiding
> then :-)
>
> Also, it's a shame about the current state of the rules.....
>
> 1. Proxies (such as RW and BW Proxy) are allowed
>         Bugger, cos this helps cheating, as ppl using RW can chase cam the
> enemy and inform on player positions etc...not nice...
>
Updated so you can only watch through your teams eyes.

> 2. No LPB limit
>         So we're gonna have at least 2 - 3 clans that are made up entirely
> of LPB's ( this is no overstatement either, there are that many lpb's in
> some clans...)
>
Hmm, yet MrE have no LPB's, oh dear

> 3. No Grenades
>         I mean I wouldn't mind about the LPB's if we had grenades to help
> flush all the sniper bastards out....i mean you ever faced a good LPB
sniper
> or two? Imagine a whole fucking side of the buggers, the only way I've
ever
> been able to combat them is a grenade, they soon move and it's on level
> terms then... :-(
>
Funny how more ppl voted for grens than against, its just that the ppl voted
for different numbers of grenades to be allowed. So if votes were taken just
as for/against grens, grens would be in.

> 4. FSB aren't allowed to field two teams
>         Even though we were told before that we were allowed (but then the
> management of the league changed and everything gets thrown out the
window)
Give MrE a few of yer players then :)

>
> Oh well, I'm ranting ain't I? :-)
oh yes :)
>
> I think you can just take it that I'm not happy about this league :-(
>
Yeah, its going wrong real quick. And check out
http://ww.deathforce.com/aqsl for updates to rules etc.

--
[MrE]Aardvark
'International Man of [MrE]'
Re: AQ2 Newbies Niche Update 31/07
#135
Author: TreeFrog
Date: Thu, 05 Aug 1999 00:00
17 lines
1578 bytes
In article <7ocsln$n0r$4@news6.svr.pol.co.uk>, Rabid says...

> Pity that FSB ain't in Div B with LSoG, we'd give you a damn good hiding
> then :-)

On the bright side - you're not in Div B with FEAR. And they're the 
scariest bunch of mf'ers I've ever seen on an AQ server. HolyGoat wipes 
the floor with anyone/everyone on a good day.

> 3. No Grenades

I almost wish I was clanned now :)

-- 
[Ronin]TreeFrog                                ICQ No. 2657698
ronin.treefrog@{REM0VE}.btinternet.com
My email address is munged. Obviously.
Re: AQ2 Newbies Niche Update 31/07
#145
Author: Goat
Date: Thu, 05 Aug 1999 00:00
47 lines
3072 bytes
In article <37ae996c.3175523@news.btinternet.com>, TragedyTrousers
<tragedy.trousers@SPAMYENOTbtinternet.com> writes
<snip>
>There just seems to be a malaise about the scene for me at the moment,
>with many old AQ2 buddies not playing anymore, the continual
>postponement of the Super League, the A-Team being a shadow of its
>former self, etc.
>
>Maybe it'll perk up again in a while, I dunno.
>
>
Too fekkin right it will!
Tradge, I offer an apology on behalf of LSoG, the clan was kickin'
before you joined but lately there's been a *lot* of major upheaval,
(hehe nothing to do with you, just bad timing), Eusa has made the move
to the Republic of Yorkshire, I've been pissed off with my connection
(which I hope is stable enough to play on now), and Hesitator has had a
major change which I hope he will soon announce, and generally a lot of
us have been busy with RL issues that have kept us away from the scene.
But Tradge m8, "Lavaseals are not allowed to quit without permission!!"

It is about to pick up, hopefully the imminent AQ2SL will give you a new
reason to live, after all, we're drawn against MrE.... would it not be
nice to rumble with the likes of Robbie Boy in an official match? even
though I may feel a bit guilty about popping a sniper round in his
helpful head :)

<rallying speech mode>
We're about to witness the dawn of action in this NG, and not one of you
will be allowed to escape the fever that will be generated, when the
world cup was on would you dare say "football, pah! bored of it" ? no,
and when this league kicks off I'm relying on you to be there kicking
the ass of these so called clans. We need you Tradgedy Trousers!"
</rallying speech mode>

Phew, can you tell I've been drinking?
:)

-- 
Goat
[LSoG]Goat / UK}Empire

http://www.lavaseals.freeserve.co.uk
_______________________

LAVASEALS!!! HOO-YAH!!!
_______________________
Re: AQ2 Newbies Niche Update 31/07
#136
Author: Aardvark
Date: Fri, 06 Aug 1999 00:00
20 lines
1965 bytes
TreeFrog <ronin.treefrog@{REM0VE}.btinternet.com> wrote in message
news:MPG.1214202021df52629896d4@news.btinternet.com...
> In article <7ocsln$n0r$4@news6.svr.pol.co.uk>, Rabid says...
>
> > Pity that FSB ain't in Div B with LSoG, we'd give you a damn good hiding
> > then :-)
>
> On the bright side - you're not in Div B with FEAR. And they're the
> scariest bunch of mf'ers I've ever seen on an AQ server. HolyGoat wipes
> the floor with anyone/everyone on a good day.
>
> > 3. No Grenades
>
> I almost wish I was clanned now :)
>
You want in then? :)

--
[MrE]Aardvark
'International Man of [MrE]'
Re: AQ2 Newbies Niche Update 31/07
#137
Author: [LSoG]Hesitator
Date: Fri, 06 Aug 1999 00:00
30 lines
2090 bytes

TreeFrog wrote:

> In article <37A9A2DA.EC9E60B2@dontspam.hotmail.com>, [LSoG]Hesitator
> says...
> > Goat wrote:
> >
> > >  and Hesitator has had a major change which I hope he will soon announce,
> >
> > Indeedy. But I'm not going (totally) public until I actually get something
> > in writing.
>
> Had the snip, our kid?
>
> --
> [Ronin]TreeFrog                                ICQ No. 2657698
> ronin.treefrog@{REM0VE}.btinternet.com
> Sorry, sorry. Yes, it was cheap. I just couldn't resist.

:�

Got it in writing now, so I can tell you about the LSoG plan to take over POL.

Now, including me, there'll be 4 (count 'em - 4) members of LSoG working for
Planet.

Heh. Domination of the Planet. Cool huh?

Hes.
Re: AQ2 Newbies Niche Update 31/07
#138
Author: TreeFrog
Date: Fri, 06 Aug 1999 00:00
26 lines
1989 bytes
In article <7odaq2$2sh$1@news6.svr.pol.co.uk>, Aardvark says...
> TreeFrog <ronin.treefrog@{REM0VE}.btinternet.com> wrote in message
> news:MPG.1214202021df52629896d4@news.btinternet.com...
> > In article <7ocsln$n0r$4@news6.svr.pol.co.uk>, Rabid says...
> >
> > > Pity that FSB ain't in Div B with LSoG, we'd give you a damn good hiding
> > > then :-)
> >
> > On the bright side - you're not in Div B with FEAR. And they're the
> > scariest bunch of mf'ers I've ever seen on an AQ server. HolyGoat wipes
> > the floor with anyone/everyone on a good day.
> >
> > > 3. No Grenades
> >
> > I almost wish I was clanned now :)
> 
> You want in then? :)

Tempt me not, minion of Satan.

Must... remain... indie...

-- 
[Ronin]TreeFrog                                ICQ No. 2657698
ronin.treefrog@{REM0VE}.btinternet.com
My email address is munged. Obviously.
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