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Thread View: uk.games.computer.quake2
24 messages
24 total messages Started by Paul Marshall Mon, 19 Apr 1999 00:00
Freeserve Action Quake 2 Teamplay Server
#330
Author: Paul Marshall
Date: Mon, 19 Apr 1999 00:00
70 lines
3066 bytes
Heya all,

Well, it's been a while of promising, but now it exists - the official
Freeserve AQ2 Teamplay server.

Yay! :)

...

... but there's a catch...

The machine the servers are on (quake2.freeserve.net) is really
suffering at the moment.  Really suffering.  So, in order to put this
server up, some other servers have come down at the times when they're
not actually used.  Namely the Stupid Quake server and the second Duel
server.  Not too much of a worry for many Action Quakers, but apologies
to the few that are inconvenienced!  (traffic stats show that those two
servers have at most 1/2 people on during the down time).

So...

The AQ2 TP server is open on week days (Monday to Friday, inclusive)
between 21:00 and 09:00.  It will be down at all other times until more
power is available (and it -really- will be down - I've just put the
cron jobs in to make that happen, and bring the Stupid Quake and Duel
Quake back up at 09:00).

Also, there is a very high chance that in the next week and a half the
TP server will go on trial as an Action Quake: Espionage server (the
fabled CTB).  I have to read up the information and actually initiate
all this yet.  It's going okay, but my time is a little short (as
always, but more so at the end of this week until the weekend).

The server location is :

	quake2.freeserve.net:27995

The current map list is :

	lighthouse
	hostage2
	cov092
	cheyenne
	soho
	jungle1
	cracked

It's not terribly good or inventive just yet.  Give me some time to
think on it.  Suggestions, as always, appreciated.

Right - comment away people and have fun! :)

	Paul
	RoninStorm[DNA]
	Freeserve AQ2 Server Admin

PS - The webpages haven't been updated as yet, but I'll get on to those
asap (I'm still looking for an AQ2 webmaster... :) )

PPS - If the crontab doesn't work, please let me know!  I'll probably
not notice for days (which, while good for the AQ-ers, I really need to
sort out! :) )

-- 
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
     Paul Marshall  =B)
     paul@ronin.pass.theplanet.co.uk
     "Because I can't afford to be misread one more time."
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
Re: Freeserve Action Quake 2 Teamplay Server
#331
Author: YeLLoW
Date: Mon, 19 Apr 1999 00:00
13 lines
827 bytes
Paul Marshall wrote in message
<371BAA68.6B8FBEF9@ronin.pass.theplanet.co.uk>...
>
>Heya all,
>
<snip good stuff>

All hail Paul Marshall, for he is good.

Nice one m8!

YeLLoW
Re: Freeserve Action Quake 2 Teamplay Server
#320
Author: Matt
Date: Tue, 20 Apr 1999 00:00
31 lines
1580 bytes
Paul Marshall <paul@ronin.pass.theplanet.co.uk> wrote in message
news:371BAA68.6B8FBEF9@ronin.pass.theplanet.co.uk...

>
> The current map list is :
>
> lighthouse
> hostage2
> cov092
> cheyenne
> soho
> jungle1
> cracked
>
> It's not terribly good or inventive just yet.  Give me some time to
> think on it.  Suggestions, as always, appreciated.

Can someone tell me where I can download these maps, and any others that are
used a lot?

----------------------------------
Matt Elson
matt@the-monksbrook.clara.co.uk
ICQ - 21680977

A member of ClanSPAM - The Worst Quake 2 Clan On Earth
[SPAM]Zapruder
www.barrysworld.com/clanspam
----------------------------------
Confucius say: Blonde who fly upside down have dark hair
Re: Freeserve Action Quake 2 Teamplay Server
#321
Author: Waylander
Date: Tue, 20 Apr 1999 00:00
42 lines
1908 bytes
I love you for all that is freeserve Action Quake team and DM. You have made
my life complete and my Phone bill hell on paper :)
keep up the good work

Waylander now [RAF]Waylander thats Ruff as F**k to those who were wondering
not Her Madge's Royal :0)

Matt wrote in message ...
>
>Paul Marshall <paul@ronin.pass.theplanet.co.uk> wrote in message
>news:371BAA68.6B8FBEF9@ronin.pass.theplanet.co.uk...
>
>>
>> The current map list is :
>>
>> lighthouse
>> hostage2
>> cov092
>> cheyenne
>> soho
>> jungle1
>> cracked
>>
>> It's not terribly good or inventive just yet.  Give me some time to
>> think on it.  Suggestions, as always, appreciated.
>
>Can someone tell me where I can download these maps, and any others that
are
>used a lot?
>
>----------------------------------
>Matt Elson
>matt@the-monksbrook.clara.co.uk
>ICQ - 21680977
>
>A member of ClanSPAM - The Worst Quake 2 Clan On Earth
>[SPAM]Zapruder
>www.barrysworld.com/clanspam
>----------------------------------
>Confucius say: Blonde who fly upside down have dark hair
>
>
Re: Freeserve Action Quake 2 Teamplay Server
#322
Author: TragedyTrousers
Date: Tue, 20 Apr 1999 00:00
66 lines
2768 bytes
Paul Marshall sez:

>Heya all,
>
>Well, it's been a while of promising, but now it exists - the official
>Freeserve AQ2 Teamplay server.
>
>Yay! :)

Yeah, yeah, you're the best, etc, etc, godlike abilities, etc, etc,
sexual tyrannosaur, etc etc.
(He's heard it all before, we can skip this bit.)

>The AQ2 TP server is open on week days (Monday to Friday, inclusive)
>between 21:00 and 09:00.  It will be down at all other times until more
>power is available (and it -really- will be down - I've just put the
>cron jobs in to make that happen, and bring the Stupid Quake and Duel
>Quake back up at 09:00).

There are other mods?  Don't believe that.  Any actual proof?

>Also, there is a very high chance that in the next week and a half the
>TP server will go on trial as an Action Quake: Espionage server (the
>fabled CTB).  I have to read up the information and actually initiate
>all this yet.  It's going okay, but my time is a little short (as
>always, but more so at the end of this week until the weekend).

I have �4.32 on me if it'll help buy Freeserve a big shiny AQ2 server.
I'll only spend it on Caramacs if I keep it.

>The current map list is :
>
>	lighthouse
>	hostage2
>	cov092
>	cheyenne
>	soho
>	jungle1
>	cracked
>
>It's not terribly good or inventive just yet.  Give me some time to
>think on it.  Suggestions, as always, appreciated.

OK, museum, midtown and colt **have** to be on any TP server.
Its an tradition, or an old charter or something.
(They're really good, too, which helps.)

Can't wait to play Soho on TP.  (See my first para again).

>PS - The webpages haven't been updated as yet, but I'll get on to those
>asap (I'm still looking for an AQ2 webmaster... :) )

Hmm, the day I actually find enough time to learn HTML and all the other
Useful Web Stuff - I'll be there... :)

FAO:MATT ELSON -  you can find all the maps you'll ever need here

http://aqmd.telefragged.com/

and here

http://www.mapzone.net/


-- 
TragedyTrousers.
Re: Freeserve Action Quake 2 Teamplay Server
#323
Author: Scro_Tum
Date: Tue, 20 Apr 1999 00:00
5 lines
724 bytes
Thanks for all the effort. it is fully appreciated.:)

how about the airliner map. could be good for a laugh.

Scro_Tum (now formally [RAF]Scro_Tum
Re: Freeserve Action Quake 2 Teamplay Server
#332
Author: Dan
Date: Tue, 20 Apr 1999 00:00
105 lines
3791 bytes
Paul Marshall wrote in message
<371BAA68.6B8FBEF9@ronin.pass.theplanet.co.uk>...
>
>Heya all,
>
>Well, it's been a while of promising, but now it exists - the official
>Freeserve AQ2 Teamplay server.
>
>Yay! :)


Thanks :)

>
>...
>
>... but there's a catch...
>

:(

>The machine the servers are on (quake2.freeserve.net) is really
>suffering at the moment.  Really suffering.  So, in order to put this
>server up, some other servers have come down at the times when they're
>not actually used.  Namely the Stupid Quake server and the second Duel


other types of quake????......oh yes.....it all coming back.....load
noises...lots of running people /shudder!!


>server.  Not too much of a worry for many Action Quakers, but apologies
>to the few that are inconvenienced!  (traffic stats show that those two
>servers have at most 1/2 people on during the down time).


i believe the politically correct name is "vertically challenged" ;)


>
>So...
>
>The AQ2 TP server is open on week days (Monday to Friday, inclusive)
>between 21:00 and 09:00.  It will be down at all other times until more
>power is available (and it -really- will be down - I've just put the
>cron jobs in to make that happen, and bring the Stupid Quake and Duel
>Quake back up at 09:00).
>
>Also, there is a very high chance that in the next week and a half the
>TP server will go on trial as an Action Quake: Espionage server (the
>fabled CTB).  I have to read up the information and actually initiate
>all this yet.  It's going okay, but my time is a little short (as
>always, but more so at the end of this week until the weekend).
>
>The server location is :
>
> quake2.freeserve.net:27995
>
>The current map list is :
>
> lighthouse
> hostage2
> cov092
> cheyenne
> soho
> jungle1
> cracked
>
>It's not terribly good or inventive just yet.  Give me some time to
>think on it.  Suggestions, as always, appreciated.


how about airliner? could be a laugh.

>
>Right - comment away people and have fun! :)
>
> Paul
> RoninStorm[DNA]
> Freeserve AQ2 Server Admin


i'm sure i speak for all the action  quakers out there when i say a big
thank you for all the effort.............(please insert own slobbery noises
here!)...oh...and may wife said, can she have your full name so she can site
you as a co-responsible party in the divorce proceedings :)

Scro_Tum (now formally [RAF]Scro_Tum)


>
>PS - The webpages haven't been updated as yet, but I'll get on to those
>asap (I'm still looking for an AQ2 webmaster... :) )
>
>PPS - If the crontab doesn't work, please let me know!  I'll probably
>not notice for days (which, while good for the AQ-ers, I really need to
>sort out! :) )
>
>--
>  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
>     Paul Marshall  =B)
>     paul@ronin.pass.theplanet.co.uk
>     "Because I can't afford to be misread one more time."
>  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Re: Freeserve Action Quake 2 Teamplay Server
#333
Author: Shuggy
Date: Tue, 20 Apr 1999 00:00
18 lines
1245 bytes
YeLLoW wrote in message <7fgbej$2lv$1@yama.mcc.ac.uk>...
>
>Paul Marshall wrote in message
><371BAA68.6B8FBEF9@ronin.pass.theplanet.co.uk>...
>>
>>Heya all,
>>
><snip good stuff>
>
>All hail Paul Marshall, for he is good.

indeed  I worship at the temple that is quake2.freeserve.net

cheers - will find time between boozing heavily (God I love Long Island Ice
Teas) to look into it
--
Matt Hope ICQ - 7582900. St-Hughs college Oxford
Re: Freeserve Action Quake 2 Teamplay Server
#324
Author: Dave Connolly
Date: Wed, 21 Apr 1999 00:00
35 lines
1547 bytes

--
Dave Connolly, that's jaya-jaya to you mate
ICQ#23614621
ErollBrown[FSB]
Right About Now...
Check It Out Now...
Paul Marshall wrote in message
<371BAA68.6B8FBEF9@ronin.pass.theplanet.co.uk>...
>
>Heya all,

>
>The server location is :
>
> quake2.freeserve.net:27995

<snip>

In layman's terms what does this translate to in purely numeric terms, e.g.
195.34.bla.bla:bla?

>Right - comment away people and have fun! :)
>
> Paul
> RoninStorm[DNA]
> Freeserve AQ2 Server Admin
>

>  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
>     Paul Marshall  =B)
>     paul@ronin.pass.theplanet.co.uk
>     "Because I can't afford to be misread one more time."
>  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
Re: Freeserve Action Quake 2 Teamplay Server
#325
Author: Shuggy
Date: Wed, 21 Apr 1999 00:00
23 lines
1400 bytes
Dave Connolly wrote in message
<924668505.15717.0.nnrp-11.c1ed16d3@news.demon.co.uk>...
>
>>The server location is :
>>
>> quake2.freeserve.net:27995
>
><snip>
>
>In layman's terms what does this translate to in purely numeric terms, e.g.
>195.34.bla.bla:bla?

use this for all your DNS lookup needs
http://www.bankes.com/nslookup.htm
which informs me that the number you desire is:
195 . 92 . 193 . 72

enjoy
I love the net, that took me 45 seconds to do including reading your mail
and writing this one.
--
Matt Hope ICQ - 7582900. St-Hughs college Oxford
Re: Freeserve Action Quake 2 Teamplay Server
#326
Author: TreeFrog
Date: Wed, 21 Apr 1999 00:00
36 lines
1922 bytes
In article <371ff375.7721843@alpha.news.global.net.uk>, TragedyTrousers 
says...
> Paul Marshall sez:
<snip>
> >The current map list is :
> >
> >	lighthouse
> >	hostage2
> >	cov092
> >	cheyenne
> >	soho
> >	jungle1
> >	cracked
> >
> >It's not terribly good or inventive just yet.  Give me some time to
> >think on it.  Suggestions, as always, appreciated.
> 
> OK, museum, midtown and colt **have** to be on any TP server.
> Its an tradition, or an old charter or something.
> (They're really good, too, which helps.)

Except museum, which is a bit arse because people keep roof-camping and 
not coming down even when it's one-on-one. Grrr. And the shitty texturing 
on colt is beginning to annoy me. if I was any good at art I'd replace 
them, but I'm not.

Okay, suggestions:
Ditch jungle1 and add actcity3, blood, urban2, midtownx and riot. Might 
like to give downtown a try, too.
Actually, why not just chuck a whole load of maps into the loop? It would 
also be a good way of determining what's popular and what ain't.

-- 
TreeFrog
treefrog@REMOVE.kenly.demon.co.uk                 ICQ No. 2657698
My e-mail address is munged.
Re: Freeserve Action Quake 2 Teamplay Server
#306
Author: TragedyTrousers
Date: Thu, 22 Apr 1999 00:00
38 lines
2190 bytes
TreeFrog sez:

>> OK, museum, midtown and colt **have** to be on any TP server.
>> Its an tradition, or an old charter or something.
>> (They're really good, too, which helps.)
>
>Except museum, which is a bit arse because people keep roof-camping and 
>not coming down even when it's one-on-one. Grrr. And the shitty texturing 
>on colt is beginning to annoy me. if I was any good at art I'd replace 
>them, but I'm not.

Funny you should say that, but my personal opinion is that museum and
colt are the best TP levels by a factor of about 1000.
Funny thing, taste, innit? :)))


>Okay, suggestions:
>Ditch jungle1 and add actcity3, blood, urban2, midtownx and riot. Might 
>like to give downtown a try, too.

Midtownx or midtown *must* get on there, they're superb when you know
all the underground passage entrances!
Actcity3 is snipersville - not my idea of fun.

>Actually, why not just chuck a whole load of maps into the loop? It would 
>also be a good way of determining what's popular and what ain't.

I think the HD space is really limited, or we would shurely have nagged
Paul into doing it by now.

While I'm here, last night I logged onto the TP server (it was on port
27995 so I think its the right one) and it was playing DM.

Was I heavily drunk or have aliens captured the TP server?


-- 
TragedyTrousers.
Re: Freeserve Action Quake 2 Teamplay Server
#307
Author: TreeFrog
Date: Thu, 22 Apr 1999 00:00
40 lines
2336 bytes
In article <37247262.4451468@alpha.news.global.net.uk>, TragedyTrousers 
declared...
> TreeFrog sez:
> 
> >> OK, museum, midtown and colt **have** to be on any TP server.
> >> Its an tradition, or an old charter or something.
> >> (They're really good, too, which helps.)
> >
> >Except museum, which is a bit arse because people keep roof-camping and 
> >not coming down even when it's one-on-one. Grrr. And the shitty texturing 
> >on colt is beginning to annoy me. if I was any good at art I'd replace 
> >them, but I'm not.
> 
> Funny you should say that, but my personal opinion is that museum and
> colt are the best TP levels by a factor of about 1000.
> Funny thing, taste, innit? :)))

I didn't say they were *bad*, per se, I just don't like certain aspects 
of them. If we could get _proper_ teamplay going on those levels (like we 
were talking about in that other thread) I'd probably feel better about 
the whole thing.
> 
> >Okay, suggestions:
> >Ditch jungle1 and add actcity3, blood, urban2, midtownx and riot. Might 
> >like to give downtown a try, too.
> 
> Midtownx or midtown *must* get on there, they're superb when you know
> all the underground passage entrances!

Still trying to figure one of those out...

> Actcity3 is snipersville - not my idea of fun.

Ah, but I've just discovered I'm a passable sniper...
:)

-- 
TreeFrog
treefrog@REMOVE.kenly.demon.co.uk                 ICQ No. 2657698
My e-mail address is munged.
Re: Freeserve Action Quake 2 Teamplay Server
#308
Author: A1masachist
Date: Thu, 22 Apr 1999 00:00
14 lines
1239 bytes
>Actually, why not just chuck a whole load of maps into the loop? It would
>also be a good way of determining what's popular and what ain't.
>TreeFrog
>treefrog@REMOVE.kenly.demon.co.uk                 ICQ No. 2657698


'cos if he did that then any new customers might think...
"wow what a piece of crap map rotation this is"
and bugger off for good.  Not something you want when you need players to
keep the server up.

at least..I assume this is why you don't :-)

A1Masachist...feeling very in depth today for some reason.
Re: Freeserve Action Quake 2 Teamplay Server
#309
Author: Paul Marshall
Date: Fri, 23 Apr 1999 00:00
32 lines
2196 bytes
> >Actually, why not just chuck a whole load of maps into the loop? It would
> >also be a good way of determining what's popular and what ain't.
> 
> I think the HD space is really limited, or we would shurely have nagged
> Paul into doing it by now.

Harddrive space is at a real premium at the moment.  It's going to be a
press to get CTB on with a reasonable map selection.  Not a heavy press,
but enough...

> While I'm here, last night I logged onto the TP server (it was on port
> 27995 so I think its the right one) and it was playing DM.
> 
> Was I heavily drunk or have aliens captured the TP server?

I dunno about the first, but it does look like the aliens got the
server.  Is this the first time it has done that?

It's back as TP again, now, but I have a sneaking suspicion that either
the rcon password has leaked, or something has screwed up with my config
files.

	Paul
	[LSoG]R-Storm / RoninStorm[DNA]

-- 
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
     Paul Marshall  =B)
     paul@ronin.pass.theplanet.co.uk
     "Because I can't afford to be misread one more time."
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
Re: Freeserve Action Quake 2 Teamplay Server
#310
Author: Paul Marshall
Date: Fri, 23 Apr 1999 00:00
34 lines
2168 bytes

A1masachist wrote:
> 
> >Actually, why not just chuck a whole load of maps into the loop? It would
> >also be a good way of determining what's popular and what ain't.
> >TreeFrog
> >treefrog@REMOVE.kenly.demon.co.uk                 ICQ No. 2657698
> 
> 'cos if he did that then any new customers might think...
> "wow what a piece of crap map rotation this is"
> and bugger off for good.  Not something you want when you need players to
> keep the server up.
> 
> at least..I assume this is why you don't :-)
> 
> A1Masachist...feeling very in depth today for some reason.

Personally, I'm not a fan of sprawling map lists anyhow, but disk space
is also a defining factor.

For the moment, there doesn't seem to be a lack of people using the
server. :)  I'm up for keeping them around.  I'm not about to be
customer hunting for Freeserve on my spare time! ;)

	Paul
	[LSoG]R-Storm / RoninStorm[DNA]

-- 
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
     Paul Marshall  =B)
     paul@ronin.pass.theplanet.co.uk
     "Because I can't afford to be misread one more time."
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
Re: Freeserve Action Quake 2 Teamplay Server
#311
Author: Goat
Date: Fri, 23 Apr 1999 00:00
19 lines
1498 bytes
In article <MPG.118992a12afa8c32989b77@news.demon.co.uk>, TreeFrog
<treefrog@REMOVABLE.kenly.demon.co.uk> writes
>> Actcity3 is snipersville - not my idea of fun.
>
>Ah, but I've just discovered I'm a passable sniper...
>:)
>
Hehe, welcome to the club :)
Once you've developed a taste for the malicious evil that is sniping
there's no turning back.
-- 
Goat
aka [LSoG]Goat / UK}Empire

skin at http://ukq2ng.quake2.co.uk
_______________________

LAVASEALS!!! HOO-YAH!!!
_______________________
Re: Freeserve Action Quake 2 Teamplay Server
#313
Author: Goat
Date: Fri, 23 Apr 1999 00:00
48 lines
2695 bytes
In article <7fpmkq$l34$1@yama.mcc.ac.uk>, YeLLoW <david.richardson@nospa
mpleaseweareenglish.stud.man.ac.uk> writes
>
>Goat wrote in message <1IyAoRA1iDI3EwTi@ste-goat.demon.co.uk>...
>
>
>>Once you've developed a taste for the malicious evil that is sniping
>>there's no turning back.
>
>
>I prefer the malicous evil that is logging on to a team server, choosing a
>shotgun and kevlar, then finding a spot where there are a few guys having
>what some would call a 'proper' prolonged firefight, (eg in armyterr,
>between the pillbox thing and the other end of the bridge), jumping over my
>crouched team mates, dodging some shots, but normally catching a few rounds
>as well, jumping over the enemy, then spinning round and killing three or
>four with successive shotgun blasts. Very satisfying, but I normally end up
>with about 15 health at the end of a mad dash like that.
>
Yeah, you a right bugger for that kinda play, I remember having a chat
with Eusa about what a shitening experience it is to have YeLLoW running
you down while you're trying to switch weapons and there's the
"BOOM!BOOM!" of a hand-cannon getting steadily louder....


>>LAVASEALS!!! HOO-YAH!!!
>
>
>Do you guys have a website up or anything? Where can we find more info on
>the lava seals?
>
At the moment we don't have a full webby but Eusa has a Lavaseals
section on his webby which is the beginnings of the venture:
http://www.lavaseals.freeserve.co.uk

>YeLLoW
>
>

-- 
Goat
aka [LSoG]Goat / UK}Empire

skin at http://ukq2ng.quake2.co.uk
_______________________

LAVASEALS!!! HOO-YAH!!!
_______________________
Re: Freeserve Action Quake 2 Teamplay Server
#314
Author: TreeFrog
Date: Fri, 23 Apr 1999 00:00
18 lines
1393 bytes
In article <371FCE32.4508A2A6@ronin.pass.theplanet.co.uk>, Paul Marshall 
declared...
<snip>
> For the moment, there doesn't seem to be a lack of people using the
> server. :)  I'm up for keeping them around.  I'm not about to be
> customer hunting for Freeserve on my spare time! ;)
> 
> 	Paul
> 	[LSoG]R-Storm / RoninStorm[DNA]
       ^^^^^^

Oh, dear God, not another one...

:)
-- 
TreeFrog
treefrog@REMOVE.kenly.demon.co.uk                 ICQ No. 2657698
My e-mail address is munged.
Re: Freeserve Action Quake 2 Teamplay Server
#315
Author: Mr. E
Date: Fri, 23 Apr 1999 00:00
20 lines
1394 bytes
TreeFrog wrote in message ...
>In article <371FCE32.4508A2A6@ronin.pass.theplanet.co.uk>, Paul Marshall
>declared...
><snip>
>>
>> Paul
>> [LSoG]R-Storm / RoninStorm[DNA]
>       ^^^^^^
>
>Oh, dear God, not another one...
>
>:)


Everywhere, they're everywhere. Theres no escape got to...<urkk>
-Mr. Es brains are on the wall thanks to [LSoG]R-Storms pistol.

--
Mr. E
Re: Freeserve Action Quake 2 Teamplay Server
#316
Author: Paul Marshall
Date: Sat, 24 Apr 1999 00:00
29 lines
2228 bytes
> > While I'm here, last night I logged onto the TP server (it was on port
> > 27995 so I think its the right one) and it was playing DM.
> >
> > Was I heavily drunk or have aliens captured the TP server?
> 
> I dunno about the first, but it does look like the aliens got the
> server.  Is this the first time it has done that?
> 
> It's back as TP again, now, but I have a sneaking suspicion that either
> the rcon password has leaked, or something has screwed up with my config
> files.

Well, I checked back on the server late this evening and it seemed to be
doing TP.  Which is really odd because I've only moved one line in the
config file... (but now I come to think of it, it was the line that
designated starting map).  Odd.  Still, it should be fixed now.  Let me
know if it screws up again.

	Paul
	[LSoG]R-Storm / RoninStorm[DNA]
	Hehehehe... more Lavaseals than you can shake a sharp stick at!

-- 
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
     Paul Marshall  =B)
     paul@ronin.pass.theplanet.co.uk
     "Because I can't afford to be misread one more time."
  ++ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ++
Re: Freeserve Action Quake 2 Teamplay Server
#317
Author: Goat
Date: Sat, 24 Apr 1999 00:00
26 lines
1729 bytes
In article <MPG.118a51cc8a2c5d2e989b79@news.demon.co.uk>, TreeFrog
<treefrog@REMOVABLE.kenly.demon.co.uk> writes
>In article <371FCE32.4508A2A6@ronin.pass.theplanet.co.uk>, Paul Marshall 
>declared...
><snip>
>> For the moment, there doesn't seem to be a lack of people using the
>> server. :)  I'm up for keeping them around.  I'm not about to be
>> customer hunting for Freeserve on my spare time! ;)
>> 
>>      Paul
>>      [LSoG]R-Storm / RoninStorm[DNA]
>       ^^^^^^
>
>Oh, dear God, not another one...
>
>:)
HOO-FEKKIN-YAH!!!!
-- 
Goat
aka [LSoG]Goat / UK}Empire

skin at http://ukq2ng.quake2.co.uk
_______________________

LAVASEALS!!! HOO-YAH!!!
_______________________
Re: Freeserve Action Quake 2 Teamplay Server
#318
Author: Goat
Date: Sat, 24 Apr 1999 00:00
36 lines
1936 bytes
In article <7fqolu$da0$1@news5.svr.pol.co.uk>, Mr. E <mold@mystery-
mansions.igotnocash.co.uk> writes
>
>TreeFrog wrote in message ...
>>In article <371FCE32.4508A2A6@ronin.pass.theplanet.co.uk>, Paul Marshall
>>declared...
>><snip>
>>>
>>> Paul
>>> [LSoG]R-Storm / RoninStorm[DNA]
>>       ^^^^^^
>>
>>Oh, dear God, not another one...
>>
>>:)
>
>
>Everywhere, they're everywhere. Theres no escape got to...<urkk>
>-Mr. Es brains are on the wall thanks to [LSoG]R-Storms pistol.
>
>--
>Mr. E
>
>
hehe, there's only six of us (approximately half as many as FSB) ... its
just that you cant play a game of action these days without bumping into
one of us. We're all just actioned-out addicted muthas.
-- 
Goat
aka [LSoG]Goat / UK}Empire

skin at http://ukq2ng.quake2.co.uk
_______________________

LAVASEALS!!! HOO-YAH!!!
_______________________
Re: Freeserve Action Quake 2 Teamplay Server
#319
Author: CyberKnight
Date: Sat, 24 Apr 1999 00:00
19 lines
983 bytes
Oh arse, every post I just checked, can't find the IP, whats the IP?


YeLLoW wrote in message <7fgbej$2lv$1@yama.mcc.ac.uk>...
>
>Paul Marshall wrote in message
><371BAA68.6B8FBEF9@ronin.pass.theplanet.co.uk>...
>>
>>Heya all,
>>
><snip good stuff>
>
>All hail Paul Marshall, for he is good.
>
>Nice one m8!
>
>YeLLoW
>
>
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