Thread View: comp.graphics.api.opengl
4 messages
4 total messages
Started by Dean Siren
Mon, 15 May 2000 00:00
DirectX vs OpenGL
Author: Dean Siren
Date: Mon, 15 May 2000 00:00
Date: Mon, 15 May 2000 00:00
5 lines
1050 bytes
1050 bytes
Since Epic chose DirectX over OpenGL, is that a sign that the OpenGL consortium aught to speed up R&D to keep open-source the most practical solution? How about integrating OpenGL with OpenAL? Doesn't DirectX extend beyond graphics and sound to include IPs and other technologies? How has open-source come to lag?
Re: DirectX vs OpenGL
Author: Bobakitoo
Date: Mon, 15 May 2000 00:00
Date: Mon, 15 May 2000 00:00
30 lines
1872 bytes
1872 bytes
Dean Siren wrote: > > Since Epic chose DirectX over OpenGL, is that a sign that the OpenGL consortium > aught to speed up R&D to keep open-source the most practical solution? How > about integrating OpenGL with OpenAL? Doesn't DirectX extend beyond graphics > and sound to include IPs and other technologies? How has open-source come to > lag? OpenAL is desing to look like openGL, but integrating them? in same lib? no use for that. Yes OS lag behind windows for multimedia and game, but that dosent meen that we need to create our own _new and non standart api_. Sience GNU is not Microsoft ther no chance that they could force videocard maker to suport DirectX11 ;) I think that thers anought well disinged api out ther to anykind of development. And most of them are suported over gnu/Linux, *Bsd, BeOS, MacOs and win32. Personaly, why i slound choos MS DirectX when i can use opengl, sdl, ... and port my software to all those system. -- Bobakitoo bob@lempire.qc.ca http://bob.yi.org
Re: DirectX vs OpenGL
Author: Andrew F. Vesper
Date: Mon, 15 May 2000 00:00
Date: Mon, 15 May 2000 00:00
13 lines
1424 bytes
1424 bytes
Barry Swan wrote: > As far as I am aware there's nothing stopping you using the areas of Direct > X you want (eg sound, input etc.) and still use open gl for the rendering. DirectDraw does not work with OpenGL on all systems. -- Andy V (OpenGL Alpha Geek) "In order to make progress, one must leave the door to the unknown ajar." Richard P. Feynman, quoted by Jagdish Mehra in _The Beat of a Different Drum_. Paul Martz's OpenGL FAQ: http://www.frii.com/~martz/oglfaq
Re: DirectX vs OpenGL
Author: Barry Swan
Date: Tue, 16 May 2000 00:00
Date: Tue, 16 May 2000 00:00
11 lines
1074 bytes
1074 bytes
As far as I am aware there's nothing stopping you using the areas of Direct X you want (eg sound, input etc.) and still use open gl for the rendering. Barry Swan gerbil@theburrow.co.uk http://www.egroups.com/group/t3dtesters - Mailing list for the T3D lingo engine http://www.theburrow.co.uk/t3dtesters - Support site for the T3D lingo engine
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads