Thread View: comp.sys.mac.games.strategic
19 messages
19 total messages
Started by Tom Matteo
Wed, 29 Apr 1998 00:00
sad news on the gaming front...
Author: Tom Matteo
Date: Wed, 29 Apr 1998 00:00
Date: Wed, 29 Apr 1998 00:00
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Bulletin: Just received news from BlueByte Software, that they will discontinue their Macintosh line of games. Read the PR and http://www2.epix.net/~cdrab/ on the CD-ROM Above Board website. Thanks. The Editor
Re: sad news on the gaming front...
Author: rob berthold
Date: Wed, 29 Apr 1998 00:00
Date: Wed, 29 Apr 1998 00:00
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but with it comes good news. eidos announced that they're porting both tomb raiders to mac. no timetable yet, but it's another step towards platform parity. -rob berthold In article <tmatteo-2904981115530001@150.100.115.20>, tmatteo@rodalepress.com (Tom Matteo) wrote: > Bulletin: > > Just received news from BlueByte Software, that they will > > discontinue their Macintosh line of games. Read the PR > > and http://www2.epix.net/~cdrab/ on the CD-ROM Above Board > > website. > > Thanks. > > > The Editor
Re: sad news on the gaming front...
Author: Peter Cohen
Date: Wed, 29 Apr 1998 00:00
Date: Wed, 29 Apr 1998 00:00
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In article <nospamrabst59+-2904981125550001@pool-207-205-218-72.pbgh.grid.net>, nospamrabst59+@pitt.edu (rob berthold) wrote: > but with it comes good news. eidos announced that they're porting both > tomb raiders to mac. no timetable yet, but it's another step towards > platform parity. On another note from the Eidos information I just posted to this thread, let's remember that Core Design said explicitly that no deal has been signed yet. I don't want to put the Tomb Raider news in a bad light- I'm very enthusiastic about it- but I think we all need to be realistic about the vagaries of software development and publishing. -- Peter Cohen, Editor in Chief flargh@tikkabik.com Tikkabik Mac Game News http://www.tikkabik.com * Mac Game & Edutainment News, Giveaways, Interviews and More! *
Re: sad news on the gaming front...
Author: Peter Cohen
Date: Wed, 29 Apr 1998 00:00
Date: Wed, 29 Apr 1998 00:00
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In article <nospamrabst59+-2904981125550001@pool-207-205-218-72.pbgh.grid.net>, nospamrabst59+@pitt.edu (rob berthold) wrote: > but with it comes good news. eidos announced that they're porting both > tomb raiders to mac. no timetable yet, but it's another step towards > platform parity. No, Eidos did not. In point of fact, Eidos refuted the suggestion that it was happening. Core Design, the developers of Tomb Raider, have indicated that TR will come to the Mac. There's a big difference. Eidos is the publisher, Core is the developer. -- Peter Cohen, Editor in Chief flargh@tikkabik.com Tikkabik Mac Game News http://www.tikkabik.com * Mac Game & Edutainment News, Giveaways, Interviews and More! *
Re: sad news on the gaming front...
Author: Goin' Nova
Date: Wed, 29 Apr 1998 00:00
Date: Wed, 29 Apr 1998 00:00
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In article <flargh-2904981635370001@p8.gw1.provi.ma.tiac.com>, flargh@tikkabik.com (Peter Cohen) wrote: > In article > <nospamrabst59+-2904981125550001@pool-207-205-218-72.pbgh.grid.net>, > nospamrabst59+@pitt.edu (rob berthold) wrote: > > > but with it comes good news. eidos announced that they're porting both > > tomb raiders to mac. no timetable yet, but it's another step towards > > platform parity. > > No, Eidos did not. In point of fact, Eidos refuted the suggestion that it > was happening. Core Design, the developers of Tomb Raider, have indicated > that TR will come to the Mac. There's a big difference. Eidos is the > publisher, Core is the developer. Much like SSG is the developer and RedOrb is the publisher. Net result: No new Warlords for the Mac... -- Of course, wilhelp is Bill Palamer's copyrighted property. World Famous Usenet "writer", "my name is wilhelp" wilhelp@ix.netcom.com (Bill Palmer) demonstrating proofreading is not an option in <6i3rh6$2r6@sjx-ixn3.ix.netcom.com>
Re: sad news on the gaming front...
Author: Goin' Nova
Date: Thu, 30 Apr 1998 00:00
Date: Thu, 30 Apr 1998 00:00
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In article <flargh-3004980801010001@p7.gw1.mashp.ma.tiac.com>, flargh@tikkabik.com (Peter Cohen) wrote: > In article <6i8t4g$kvl@bgtnsc02.worldnet.att.net>, > lousemonkey1@NoSpAm.wilhelp.com (Goin' Nova) wrote: > > > Much like SSG is the developer and RedOrb is the publisher. Net result: > > > > No new Warlords for the Mac... > > Draw what you want from the comparison. It's not exactly accurate. Bottom > line: TR 1 and 2's developer is very interested in bringing the title to > MacOS, which counts for a lot. How would it not be accurate? Both developers have expressed interest in doing a Mac version(s) of their game(s), go to SSG's web page to see their "interest". Both publishers have expressed little interest in doing so. I would imagine the only reason "Riven" made it to Macs is because Cyan had more clout than SSG. What really sucks is that Mac Gamers now have to beg to get their favorite games ported? Want "xyzzy" ? Send e-mail to the developer/publisher and let 'em know how much you want it! What a load of crap. -- Of course, wilhelp is Bill Palamer's copyrighted property. World Famous Usenet "writer", "my name is wilhelp" wilhelp@ix.netcom.com (Bill Palmer) demonstrating proofreading is not an option in <6i3rh6$2r6@sjx-ixn3.ix.netcom.com>
Re: sad news on the gaming front...
Author: Peter Cohen
Date: Thu, 30 Apr 1998 00:00
Date: Thu, 30 Apr 1998 00:00
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In article <6ia799$mvt@bgtnsc01.worldnet.att.net>, lousemonkey1@NoSpAm.wilhelp.com (Goin' Nova) wrote: > What really sucks is that Mac Gamers now have to beg to get their favorite games > ported? Want "xyzzy" ? Send e-mail to the developer/publisher and let 'em No, what sucks is that Mac gamers _think_ they have to beg to get any quality games at all. If even one tenth of the energy that went into begging for PC scraps was redirected to actively supporting Mac-first or Mac-only shareware and hobbyist developers, some of these game makers would have enough revenue to keep themselves in business. The longer we delude ourselves into thinking we have to have every AAA list PC title, the shorter the life expectancy of the MacOS as an entertainment platform can be expected. -- Peter Cohen, Editor in Chief flargh@tikkabik.com Tikkabik Mac Game News http://www.tikkabik.com * Mac Game & Edutainment News, Giveaways, Interviews and More! *
Re: sad news on the gaming front...
Author: Martin Cox
Date: Fri, 01 May 1998 00:00
Date: Fri, 01 May 1998 00:00
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In article <flargh-3004981535150001@p6.gw1.provi.ma.tiac.com>, flargh@tikkabik.com (Peter Cohen) wrote: >No, what sucks is that Mac gamers _think_ they have to beg to get any >quality games at all. If even one tenth of the energy that went into >begging for PC scraps was redirected to actively supporting Mac-first or >Mac-only shareware and hobbyist developers, some of these game makers >would have enough revenue to keep themselves in business. If that's how people are thinking (ie beg to get _any_ quality games) then I'll certainly agree it sucks. Badly. God knows there are a number of extremely high quality Mac games around at the moment. (Am I the only one over 6 years old who plays Pop! incidentally? ;) ) Maybe Apple could do some kind of deal with the smaller companies to push the games a little. But it's still nice to have the choice, so asking for other options isn't necessarily a bad thing... -- Martin Cox <mcox@ihug.co.nz> The (Incomplete) VirtualPC User's Guide <http://shell.ihug.co.nz/~mcox/vpc/>
Re: sad news on the gaming front...
Author: Goin' Nova
Date: Fri, 01 May 1998 00:00
Date: Fri, 01 May 1998 00:00
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In article <mcox-ya02408000R0105981828590001@newsource.ihug.co.nz>, mcox@ihug.co.nz (Martin Cox) wrote: > In article <flargh-3004981535150001@p6.gw1.provi.ma.tiac.com>, > flargh@tikkabik.com (Peter Cohen) wrote: > > >No, what sucks is that Mac gamers _think_ they have to beg to get any > >quality games at all. If even one tenth of the energy that went into > >begging for PC scraps was redirected to actively supporting Mac-first or > >Mac-only shareware and hobbyist developers, some of these game makers > >would have enough revenue to keep themselves in business. > > If that's how people are thinking (ie beg to get _any_ quality games) then > I'll certainly agree it sucks. Badly. > > God knows there are a number of extremely high quality Mac games around at > the moment. (Am I the only one over 6 years old who plays Pop! > incidentally? ;) ) > > Maybe Apple could do some kind of deal with the smaller companies to push > the games a little. > Well, jacking with the developer support plans is a good start.... -- Of course, wilhelp is Bill Palamer's copyrighted property. World Famous Usenet "writer", "my name is wilhelp" wilhelp@ix.netcom.com (Bill Palmer) demonstrating proofreading is not an option in <6i3rh6$2r6@sjx-ixn3.ix.netcom.com>
Re: sad news on the gaming front...
Author: The Doom That Came To Usenet
Date: Fri, 01 May 1998 00:00
Date: Fri, 01 May 1998 00:00
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In article <nospamrabst59+-2904981125550001@pool-207-205-218-72.pbgh.grid.net>, nospamrabst59+@pitt.edu (rob berthold) wrote: >>but with it comes good news. eidos announced that they're porting both >>tomb raiders to mac. no timetable yet, but it's another step towards >>platform parity. >> >>-rob berthold Yeah, and Westlake's doing the Falcon 4.0 port. Things are lookin' up. -el -- Diplomacy: the fine art of saying "nice doggie" while you're looking for a rock. "You further a terrible reputation for Macintosh loyalists everywhere." - Tom Vilot (tjv at indra dot com)
Re: sad news on the gaming front...
Author: Gary Zuercher
Date: Sat, 02 May 1998 00:00
Date: Sat, 02 May 1998 00:00
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In article <flargh-3004981535150001@p6.gw1.provi.ma.tiac.com>, flargh@tikkabik.com (Peter Cohen) wrote: > In article <6ia799$mvt@bgtnsc01.worldnet.att.net>, > lousemonkey1@NoSpAm.wilhelp.com (Goin' Nova) wrote: > > > What really sucks is that Mac Gamers now have to beg to get their > favorite games > > ported? Want "xyzzy" ? Send e-mail to the developer/publisher and let 'em > > No, what sucks is that Mac gamers _think_ they have to beg to get any > quality games at all. If even one tenth of the energy that went into > begging for PC scraps was redirected to actively supporting Mac-first or > Mac-only shareware and hobbyist developers, some of these game makers > would have enough revenue to keep themselves in business. > > The longer we delude ourselves into thinking we have to have every AAA > list PC title, the shorter the life expectancy of the MacOS as an > entertainment platform can be expected. > Peter Cohen Something tells me Rhapsody is going to change a lot of developer thinking when it becomes possible to write code once and easily recompile it for almost any platform. -- Regards, Gary Zuercher http://www.chromaconcepts.com
Re: sad news on the gaming front...
Author: Andrew Welch
Date: Sat, 02 May 1998 00:00
Date: Sat, 02 May 1998 00:00
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In article <mcox-ya02408000R0305980946240001@newsource.ihug.co.nz>, mcox@ihug.co.nz (Martin Cox) wrote: > In article <garyz-0205981222220001@cx42105-a.irvn1.occa.home.com>, > garyz@chromaconcepts.com (Gary Zuercher) wrote: > > >Something tells me Rhapsody is going to change a lot of developer thinking > >when it becomes possible to write code once and easily recompile it for > >almost any platform. > > Ah, but that requires the PC owner to actually _have_ Rhapsody (or the > multi-hued box under Windows) which isn't likely to take a large enough > percentage of the market to convince game companies (IMHO). No, it does not. Rhapsody applications (written to the "yellow box" spec) will run ON TOP of Windows 95/98 or Windows NT. The libraries that are needed for this to happen can be shipped with the application, free of charge. The Windows user won't even have to know it is a rhapsody app. That said, for action games, I doubt this is too viable of an alternative, at least currently. The yellowbox is much more geared towards traditional apps. > Most PC users have enough trouble understanding Windows, let alone another > OS on top of it... > > -- > Martin Cox <mcox@ihug.co.nz> > The (Incomplete) VirtualPC User's Guide <http://shell.ihug.co.nz/~mcox/vpc/> +--------------------------+-----------------------------------+ | Andrew Welch | Ambrosia Software, Inc. | | Thaumaturgist | http://www.AmbrosiaSW.com/ | +--------------------------+-----------------------------------+
Re: sad news on the gaming front...
Author: Matthew Vaughan
Date: Sat, 02 May 1998 00:00
Date: Sat, 02 May 1998 00:00
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In article <mcox-ya02408000R0305980946240001@newsource.ihug.co.nz>, mcox@ihug.co.nz (Martin Cox) wrote: > In article <garyz-0205981222220001@cx42105-a.irvn1.occa.home.com>, > garyz@chromaconcepts.com (Gary Zuercher) wrote: > > >Something tells me Rhapsody is going to change a lot of developer thinking > >when it becomes possible to write code once and easily recompile it for > >almost any platform. > > Ah, but that requires the PC owner to actually _have_ Rhapsody (or the > multi-hued box under Windows) which isn't likely to take a large enough > percentage of the market to convince game companies (IMHO). > > Most PC users have enough trouble understanding Windows, let alone another > OS on top of it... Developers do need to have Rhapsody (at least for now), but end users can run "Yellow Box" applications on Windows 95/NT. (In fact, OpenStep has worked that way for several years already.) All they need is the appropriate libraries (DLLs) which developers will be able to ship free with the application. It's the same as requiring ActiveX, for instance. In fact, rumor has it that Microsoft _may_ even bundle the DLLs with Windows 98 and NT 5. .................................................... MATTHEW VAUGHAN matthewv at best dot com (damn spammers...) http://www.best.com/~matthewv/ ....................................................
Re: sad news on the gaming front...
Author: Matthew Vaughan
Date: Sat, 02 May 1998 00:00
Date: Sat, 02 May 1998 00:00
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In article <see-below-0205982242140001@209.24.241.203>, see-below@not-my-address.com (Matthew Vaughan) wrote: > In article <mcox-ya02408000R0305980946240001@newsource.ihug.co.nz>, > mcox@ihug.co.nz (Martin Cox) wrote: > > > In article <garyz-0205981222220001@cx42105-a.irvn1.occa.home.com>, > > garyz@chromaconcepts.com (Gary Zuercher) wrote: > > > > >Something tells me Rhapsody is going to change a lot of developer thinking > > >when it becomes possible to write code once and easily recompile it for > > >almost any platform. > > > > Ah, but that requires the PC owner to actually _have_ Rhapsody (or the > > multi-hued box under Windows) which isn't likely to take a large enough > > percentage of the market to convince game companies (IMHO). > > > > Most PC users have enough trouble understanding Windows, let alone another > > OS on top of it... > > Developers do need to have Rhapsody (at least for now), but end users can > run "Yellow Box" applications on Windows 95/NT. (In fact, OpenStep has > worked that way for several years already.) All they need is the > appropriate libraries (DLLs) which developers will be able to ship free > with the application. It's the same as requiring ActiveX, for instance. In > fact, rumor has it that Microsoft _may_ even bundle the DLLs with Windows > 98 and NT 5. Oh, I might even add that the application will _look and behave_ like a Windows application when being run under Windows, but look like a Mac application when run on a Mac, etc., since the libraries pass interface commands through to the appropriate native APIs of the system it's being run on. This means the user need never even know it's a "Rhapsody" application. And to get a program running on all supported platforms is generally little more than clicking a compiler option switch. This is what's so unbelievably cool about Rhapsody apps - they're truly cross-platform in a way that actually works much more reliably than Java, and with full speed and richness as well. Yellow Box will also make a fantastic extension of Java, so that Java applets which use it can finally feel like true, mature applications on each respective platform. And it gets even better when you include cross-platform QuickTime support (which includes a lot more than video, for instance some 3D stuff). .................................................... MATTHEW VAUGHAN matthewv at best dot com (damn spammers...) http://www.best.com/~matthewv/ ....................................................
Re: sad news on the gaming front...
Author: Martin Cox
Date: Sun, 03 May 1998 00:00
Date: Sun, 03 May 1998 00:00
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In article <garyz-0205981222220001@cx42105-a.irvn1.occa.home.com>, garyz@chromaconcepts.com (Gary Zuercher) wrote: >Something tells me Rhapsody is going to change a lot of developer thinking >when it becomes possible to write code once and easily recompile it for >almost any platform. Ah, but that requires the PC owner to actually _have_ Rhapsody (or the multi-hued box under Windows) which isn't likely to take a large enough percentage of the market to convince game companies (IMHO). Most PC users have enough trouble understanding Windows, let alone another OS on top of it... -- Martin Cox <mcox@ihug.co.nz> The (Incomplete) VirtualPC User's Guide <http://shell.ihug.co.nz/~mcox/vpc/>
Re: sad news on the gaming front...
Author: Daniel
Date: Mon, 04 May 1998 00:00
Date: Mon, 04 May 1998 00:00
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> Most PC users have enough trouble understanding Windows, let alone another > OS on top of it... But. since YellowBox is no OS, there wont be no prob :)
Re: sad news on the gaming front...
Author: T. Colin Mack
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
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>> >Something tells me Rhapsody is going to change a lot of developer thinking >> >when it becomes possible to write code once and easily recompile it for >> >almost any platform. >> >> Ah, but that requires the PC owner to actually _have_ Rhapsody (or the >> multi-hued box under Windows) which isn't likely to take a large enough >> percentage of the market to convince game companies (IMHO). >Developers do need to have Rhapsody (at least for now), but end users can >run "Yellow Box" applications on Windows 95/NT. While I think the yellow box will provide a good base for cross-platform development for "grown up" applications, I think game developers might want to focus their attenon more on what they can get out of QuickTime 3 (assuming the licensing madness is ever straightened out). Since game programming is very performance and graphics oriented, there's usually some really unportable code in the guts of games. There is a lot of the mac toolbox available in QT3, you can develop on win or mac, and it some apparently fast blitting routines (faster than copy bits, plus supporting alpha channel transparency, rotation, etc.). This stuff works on the mac obviously, and works on windows, and takes advantage of DirectX if it is installed, but still works if DirectX is not there. And of course you have all the "normal" QT stuff -- movies, midi, support of all major graphics file formats built in... If possible, perhaps the yellow box could provide a nice cross-platform shell, and QT 3 take care of a lot of the sound and graphics inside. You still couldn't get Quake II to work, but I imagine you could get 2D and 2.5D type games to work fine this way. Just my 2 yen, Colin. ------------------------ T. Colin Mack Satelight, Inc. Sapporo, Japan colin@satelight.co.jp www.satelight.co.jp ------------------------
Re: sad news on the gaming front...
Author: Gary Zuercher
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
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In article <EsGw8H.3rJ@news.bug.co.jp>, "T. Colin Mack" <colin@satelight.co.jp> wrote: > >> >Something tells me Rhapsody is going to change a lot of developer > thinking > >> >when it becomes possible to write code once and easily recompile it for > >> >almost any platform. > >> > >> Ah, but that requires the PC owner to actually _have_ Rhapsody (or the > >> multi-hued box under Windows) which isn't likely to take a large enough > >> percentage of the market to convince game companies (IMHO). > > >Developers do need to have Rhapsody (at least for now), but end users can > >run "Yellow Box" applications on Windows 95/NT. > > While I think the yellow box will provide a good base for cross-platform > development > for "grown up" applications, I think game developers might want to focus > their attenon > more on what they can get out of QuickTime 3 (assuming the licensing madness > is > ever straightened out). Since game programming is very performance and > graphics > oriented, there's usually some really unportable code in the guts of games. > There is a lot of the mac toolbox available in QT3, you can develop on win > or mac, and it > some apparently fast blitting routines (faster than copy bits, plus > supporting alpha > channel transparency, rotation, etc.). This stuff works on the mac > obviously, and works > on windows, and takes advantage of DirectX if it is installed, but still > works if DirectX > is not there. And of course you have all the "normal" QT stuff -- movies, > midi, support > of all major graphics file formats built in... > > fine this way. > > Just my 2 yen, > ------------------------ > T. Colin Mack Apple announced today that there will be a greatly expanded games support at the WWDC, including game support for Rhapsody developers. Probably in line with their new stategy to return to the home computer market, as games are a MUST in this market. -- Regards, Gary Zuercher http://www.chromaconcepts.com
Re: sad news on the gaming front...
Author: Peter Cohen
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
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In article <garyz-0505981133140001@cx42105-a.irvn1.occa.home.com>, garyz@chromaconcepts.com (Gary Zuercher) wrote: > Apple announced today that there will be a greatly expanded games support > at the WWDC, including game support for Rhapsody developers. Probably > in line with their new stategy to return to the home computer market, as games > are a MUST in this market. You must have read MacOS Rumors today. There haven't been any official press announcements from Apple regarding expanded game support at WWDC today, at least none that have been propogated by Apple's Web site or through the usual news channels. Checking the WWDC conference schedule at <http://developer.apple.com/wwdc98/>, it's apparent that Quicktime development is taking center stage. There are also some dicussions on technology potentially related to gaming, like DVD and USB. So far, I can only find one conference that's specific to gaming: #138, MacOS Game Technology API's, confirmed for Hall C at 11:30 AM. Now admittedly, there are a whole bunch of holes in the schedule posted on the WWDC Web site. Still, I find it hard to believe that Apple would suddenly dump a bunch of forums on gaming at this late date, with less than a week before the conference begins. Presuming the rumors are true, I wonder how many more developers are going to scramble to buy a ticket and the exorbitant plane fare that such a trip would incur to attend a handful of game sessions at WWDC? -- Peter Cohen, Editor in Chief flargh@tikkabik.com Tikkabik Mac Game News http://www.tikkabik.com * Mac Game & Edutainment News, Giveaways, Interviews and More! *
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