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11 total messages Started by Henry Mon, 21 Sep 1998 00:00
How to check Quake2's FPS?
#28
Author: Henry
Date: Mon, 21 Sep 1998 00:00
1 lines
756 bytes
Can anyone tell me what is the command?
Re: How to check Quake2's FPS?
#29
Author: James Taylor-Craig
Date: Mon, 21 Sep 1998 00:00
11 lines
1112 bytes
Henry wrote in message <36058986.0@ruby.hknet.com>...
>Can anyone tell me what is the command?
>
>

open up the console and type this:

timedemo 1 (this will get you into benchmarking mode)
map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a few
mins and at the end you will get your average FPS, try demo2.dm2 aswell)
Re: How to check Quake2's FPS?
#30
Author: Christian Probst
Date: Mon, 21 Sep 1998 00:00
17 lines
1296 bytes
James Taylor-Craig heeft geschreven in bericht
<6u4cth$m6a$1@reader1.reader.news.ozemail.net>...
>
>Henry wrote in message <36058986.0@ruby.hknet.com>...
>>Can anyone tell me what is the command?
>>
>>
>
>open up the console and type this:
>
>timedemo 1 (this will get you into benchmarking mode)
>map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a few
>mins and at the end you will get your average FPS, try demo2.dm2 aswell)
>
>
mins!!!? if you have a 286 that is.
Re: How to check Quake2's FPS?
#27
Author: nino
Date: Thu, 24 Sep 1998 00:00
25 lines
1660 bytes
No
you must go to the console and write : time refresh (maybe without a space i
don't remenber)
@+
Christian Probst a �crit dans le message
<6u4rt4$2cs$1@news.worldonline.nl>...
>
>James Taylor-Craig heeft geschreven in bericht
><6u4cth$m6a$1@reader1.reader.news.ozemail.net>...
>>
>>Henry wrote in message <36058986.0@ruby.hknet.com>...
>>>Can anyone tell me what is the command?
>>>
>>>
>>
>>open up the console and type this:
>>
>>timedemo 1 (this will get you into benchmarking mode)
>>map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a few
>>mins and at the end you will get your average FPS, try demo2.dm2 aswell)
>>
>>
>mins!!!? if you have a 286 that is.
>
>
Re: How to check Quake2's FPS?
#25
Author: `eNtiTy
Date: Sat, 26 Sep 1998 00:00
7 lines
1185 bytes
>open up the console and type this:
>
>timedemo 1 (this will get you into benchmarking mode)
>map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a few
>mins and at the end you will get your average FPS, try demo2.dm2 aswell)
  timedemo1 demo2.dm2 is the *standard* to whcih everyone compares.
    `eNtiTy
Re: How to check Quake2's FPS?
#26
Author: `eNtiTy
Date: Sat, 26 Sep 1998 00:00
7 lines
1179 bytes
>No
>you must go to the console and write : time refresh (maybe without a space
i
>don't remenber)
  Timerefresh is a joke. It's not accurate. In some rooms, you can get 130
FPS, and in others, 15-20. It's not an accurate *benchmark*.
    `eNtiTy
Re: How to check Quake2's FPS?
#24
Author: DAVE
Date: Mon, 05 Oct 1998 00:00
30 lines
1701 bytes
WRONG!THE FIRST GUY IS CORRECT.
nino wrote in message <6ue66p$17p$1@front1.grolier.fr>...
>No
>you must go to the console and write : time refresh (maybe without a space
i
>don't remenber)
>@+
>Christian Probst a �crit dans le message
><6u4rt4$2cs$1@news.worldonline.nl>...
>>
>>James Taylor-Craig heeft geschreven in bericht
>><6u4cth$m6a$1@reader1.reader.news.ozemail.net>...
>>>
>>>Henry wrote in message <36058986.0@ruby.hknet.com>...
>>>>Can anyone tell me what is the command?
>>>>
>>>>
>>>
>>>open up the console and type this:
>>>
>>>timedemo 1 (this will get you into benchmarking mode)
>>>map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a few
>>>mins and at the end you will get your average FPS, try demo2.dm2 aswell)
>>>
>>>
>>mins!!!? if you have a 286 that is.
>>
>>
>
>
Re: How to check Quake2's FPS?
#23
Author: Fred
Date: Wed, 07 Oct 1998 00:00
43 lines
2208 bytes
Hi,

go to the console : write 'timerefresh' without ' '
for those who have a 3dfx and 3dfx2 write 'gl_ztrick 1' without ' '. This
will enable 3dfx Zbuffer. You will earn about 3 to 5 fps.

Bye
Fred
fafonsoZZ@oceanet.fr without ZZ

DAVE a �crit dans le message <6v9hlm$2d$1@news-2.news.gte.net>...
>WRONG!THE FIRST GUY IS CORRECT.
>nino wrote in message <6ue66p$17p$1@front1.grolier.fr>...
>>No
>>you must go to the console and write : time refresh (maybe without a space
>i
>>don't remenber)
>>@+
>>Christian Probst a �crit dans le message
>><6u4rt4$2cs$1@news.worldonline.nl>...
>>>
>>>James Taylor-Craig heeft geschreven in bericht
>>><6u4cth$m6a$1@reader1.reader.news.ozemail.net>...
>>>>
>>>>Henry wrote in message <36058986.0@ruby.hknet.com>...
>>>>>Can anyone tell me what is the command?
>>>>>
>>>>>
>>>>
>>>>open up the console and type this:
>>>>
>>>>timedemo 1 (this will get you into benchmarking mode)
>>>>map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a few
>>>>mins and at the end you will get your average FPS, try demo2.dm2 aswell)
>>>>
>>>>
>>>mins!!!? if you have a 286 that is.
>>>
>>>
>>
>>
>
>
Re: How to check Quake2's FPS?
#22
Author: Gameboy
Date: Thu, 08 Oct 1998 00:00
45 lines
2815 bytes
Fred wrote:
> 
> Hi,
> 
> go to the console : write 'timerefresh' without ' '
> for those who have a 3dfx and 3dfx2 write 'gl_ztrick 1' without ' '. This
> will enable 3dfx Zbuffer. You will earn about 3 to 5 fps.

NO NO NO. GL_ZTRICK has NOTHING to do with enabling/disabling the Z-buffer.
The Z-buffer is ALWAYS enabled in Quake2.
Setting the var GL_ZTRICK to 1 allows the 3Dfx card to do some "trick" (hence
the name GL_ZTRICK get it?) with the Z-buffer memory, which requires less
processing power of the 3Dfx chipset, so this processing power can be used for
rendering the world.

That is why you see a small, but noticeable inprovement in performance.

Furthermore, if you want to compare Q2 videoperformance, NEVER use the
"timerefresh" command. It sucks, is not accurate, and very heavily depends on
your position in the map!!!! This command was written by the developers to test
some properties of the map, I think it was to check how many so called "brushes"
there are at a certain location in the map. It was NOT written to test video
performance.

To do this accurately, and comparably, use the following set of
commands/variables.

In the console, type (or create a .cfg file and exec this): 
s_initsound 0
snd_restart
timedemo 1

then type this: 
demomap <demoname>.dm2   (mostly demo1, demo2, massive1 and crusher are chosen)

This will invoke a demo, and it will play at the maximum rate possible on your
system. After it is done, the framerate will be displayed.

This value depends almost entirely on the combination of CPU and video card,
therefore it is the best way to measure your Quake2 performance.....

-- 
Greetz,

Hindrik "remove .blabla from my reply-to-address" Deelstra
Re: How to check Quake2's FPS?
#21
Author: David Ainsburg
Date: Sat, 10 Oct 1998 00:00
17 lines
1731 bytes
your all wrong, but the first guy's would work better- in the console, type
timedemo <demoname> without the arrows and that's it. it'll blaze through
the demo at top speed and give you fps after.
btw, if you use timerefresh, it's one word, and you gotta do it right after
starting a game without moving, and it really doesn't give you a good answer
anyways.

DAVE wrote in message <6v9hlm$2d$1@news-2.news.gte.net>...
>WRONG!THE FIRST GUY IS CORRECT.
>nino wrote in message <6ue66p$17p$1@front1.grolier.fr>...
>>No
>>you must go to the console and write : time refresh (maybe without a space
>i
>>>>
>>>>timedemo 1 (this will get you into benchmarking mode)
>>>>map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a few
>>>>mins and at the end you will get your average FPS, try demo2.dm2 aswell)
Re: How to check Quake2's FPS?
#20
Author: MB
Date: Mon, 12 Oct 1998 00:00
28 lines
1934 bytes
Thats Quake1 dude.
Quake2 works with the method I posted at the bottom.

David Ainsburg wrote in message <6vqgsg$c9o$1@as4100c.javanet.com>...
>your all wrong, but the first guy's would work better- in the console, type
>timedemo <demoname> without the arrows and that's it. it'll blaze through
>the demo at top speed and give you fps after.
>btw, if you use timerefresh, it's one word, and you gotta do it right after
>starting a game without moving, and it really doesn't give you a good
answer
>anyways.
>
>DAVE wrote in message <6v9hlm$2d$1@news-2.news.gte.net>...
>>WRONG!THE FIRST GUY IS CORRECT.
>>nino wrote in message <6ue66p$17p$1@front1.grolier.fr>...
>>>No
>>>you must go to the console and write : time refresh (maybe without a
space
>>i
>>>>>
>>>>>timedemo 1 (this will get you into benchmarking mode)
>>>>>map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a
few
>>>>>mins and at the end you will get your average FPS, try demo2.dm2
aswell)
>
>
>
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