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4 messages
4 total messages Started by Vince Valenti Fri, 04 Sep 1998 00:00
Monster 3DII (3DFx) 8megs & DX6
#2169
Author: Vince Valenti
Date: Fri, 04 Sep 1998 00:00
14 lines
1043 bytes
Question:

I am programming in DX6.  When I check for the caps for the 3d card,
it tells me that multitexture, xxxBLEND_ADD, and W_buffers are not 
available for this card.  

I know that all three features are available on the Voodoo 2 card,
And I have tried the drivers that come with Diamond, and the
newest reference drivers I could find (7/25/98).  

Are there new drivers that are out yet that will add these features, 
that both the card, and D3D support ?

Vince
Re: Monster 3DII (3DFx) 8megs & DX6
#2170
Author: John Miles
Date: Fri, 04 Sep 1998 00:00
40 lines
2576 bytes
Fred wrote:
> 
> Under the current 3dfx /monster3d2 driver, you can only do multi-pass
> multi-texturing in D3D. the latest driver from diamond is the same as the
> 3dfx reference driver [which is released in 7/20]. They are DX5 driver only.
> 
> maybe we need to wait one more month to get the 3dfx DX6 driver, which can
> do single pass duel-texturing and [hopefully] triple-buffering in d3d.
> 
> dont know about the plan for w-buffer, tho.
> 
> Vince Valenti wrote in message <35F082C2.F36A5496@vegas.infi.net>...
> >Question:
> >
> >I am programming in DX6.  When I check for the caps for the 3d card,
> >it tells me that multitexture, xxxBLEND_ADD, and W_buffers are not
> >available for this card.
> >
> >I know that all three features are available on the Voodoo 2 card,
> >And I have tried the drivers that come with Diamond, and the
> >newest reference drivers I could find (7/25/98).
> >
> >Are there new drivers that are out yet that will add these features,
> >that both the card, and D3D support ?
> >
> >Vince

3Dfx seems to be playing games with their driver releases, in an effort
to make Glide more attractive to developers.  Their D3D drivers have
always been artificially crippled in various unnecessary ways.

IMHO they had better get a clue and start paying attention to D3D
support, to try to regain some of the apparent competitiveness they've
lost to the other vendors lately.

-- jm

------------------------------------------------------
Note: My E-mail address has been altered to avoid spam
------------------------------------------------------
Re: Monster 3DII (3DFx) 8megs & DX6
#2171
Author: Fred
Date: Sat, 05 Sep 1998 00:00
25 lines
1585 bytes
Under the current 3dfx /monster3d2 driver, you can only do multi-pass
multi-texturing in D3D. the latest driver from diamond is the same as the
3dfx reference driver [which is released in 7/20]. They are DX5 driver only.

maybe we need to wait one more month to get the 3dfx DX6 driver, which can
do single pass duel-texturing and [hopefully] triple-buffering in d3d.

dont know about the plan for w-buffer, tho.


Vince Valenti wrote in message <35F082C2.F36A5496@vegas.infi.net>...
>Question:
>
>I am programming in DX6.  When I check for the caps for the 3d card,
>it tells me that multitexture, xxxBLEND_ADD, and W_buffers are not
>available for this card.
>
>I know that all three features are available on the Voodoo 2 card,
>And I have tried the drivers that come with Diamond, and the
>newest reference drivers I could find (7/25/98).
>
>Are there new drivers that are out yet that will add these features,
>that both the card, and D3D support ?
>
>Vince
Re: Monster 3DII (3DFx) 8megs & DX6
#2172
Author: PAC
Date: Sat, 05 Sep 1998 00:00
51 lines
2541 bytes
DX6 drivers are due in October probably and definitely before the Christmas
games rush.

--
Phillip Cunningham

Remove the 'dot' between oz and email to reply

John Miles wrote in message <35F0A258.29FD@pop.removethistomailme.net>...
>Fred wrote:
>>
>> Under the current 3dfx /monster3d2 driver, you can only do multi-pass
>> multi-texturing in D3D. the latest driver from diamond is the same as the
>> 3dfx reference driver [which is released in 7/20]. They are DX5 driver
only.
>>
>> maybe we need to wait one more month to get the 3dfx DX6 driver, which
can
>> do single pass duel-texturing and [hopefully] triple-buffering in d3d.
>>
>> dont know about the plan for w-buffer, tho.
>>
>> Vince Valenti wrote in message <35F082C2.F36A5496@vegas.infi.net>...
>> >Question:
>> >
>> >I am programming in DX6.  When I check for the caps for the 3d card,
>> >it tells me that multitexture, xxxBLEND_ADD, and W_buffers are not
>> >available for this card.
>> >
>> >I know that all three features are available on the Voodoo 2 card,
>> >And I have tried the drivers that come with Diamond, and the
>> >newest reference drivers I could find (7/25/98).
>> >
>> >Are there new drivers that are out yet that will add these features,
>> >that both the card, and D3D support ?
>> >
>> >Vince
>
>3Dfx seems to be playing games with their driver releases, in an effort
>to make Glide more attractive to developers.  Their D3D drivers have
>always been artificially crippled in various unnecessary ways.
>
>IMHO they had better get a clue and start paying attention to D3D
>support, to try to regain some of the apparent competitiveness they've
>lost to the other vendors lately.
>
>-- jm
>
>------------------------------------------------------
>Note: My E-mail address has been altered to avoid spam
>------------------------------------------------------
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