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rec.games.programmer - Article Overview
Subject Last Message
Re: Goto [variable] in C++ ?
By: ARI JORDON on Tue, 29 Dec 1992 05:34
33 Years 10 Months ago
By: ARI JORDON
Re: speedup PutBlock
By: John A. Slagel on Thu, 19 Nov 1992 08:30
33 Years 12 Months ago
By: John A. Slagel
Re: Synchronization with Refresh
By: sl8nl on Tue, 29 Dec 1992 04:01
33 Years 10 Months ago
By: sl8nl
Game Lib wanted
By: Arne Rivenes on Wed, 18 Nov 1992 14:18
33 Years 12 Months ago
By: Arne Rivenes
Synchronization with Refresh
By: Philip Stylianos on Mon, 28 Dec 1992 19:15
33 Years 10 Months ago
By: Philip Stylianos
Re: GAME.MAKER
By: Andy Stone on Thu, 19 Nov 1992 05:06
33 Years 12 Months ago
By: Andy Stone
HiColor Pictures
By: colin buckley on Mon, 28 Dec 1992 23:55
33 Years 10 Months ago
By: colin buckley
Re: vga mode 13
By: Andy Stone on Thu, 19 Nov 1992 05:03
33 Years 12 Months ago
By: Andy Stone
sprites
By: K3046E0 on Mon, 28 Dec 1992 23:21
33 Years 10 Months ago
By: K3046E0
Re: GAME.MAKER
By: Andy Stone on Thu, 19 Nov 1992 04:43
33 Years 12 Months ago
By: Andy Stone
Copying whole screens for Page Flipping
By: Baylor on Mon, 28 Dec 1992 22:37
33 Years 10 Months ago
By: Baylor
Re: GAME.MAKER
By: Andy Stone on Thu, 19 Nov 1992 04:41
33 Years 12 Months ago
By: Andy Stone
Re: VGA paint programs...
By: Dr. Cat on Mon, 28 Dec 1992 18:44
33 Years 10 Months ago
By: Dr. Cat
Goto [variable] in C++ ?
By: Aphoriel/Kinsman on Mon, 28 Dec 1992 14:44
33 Years 10 Months ago
By: Aphoriel/Kinsman
Re: GAME.MAKER
By: Andy Stone on Wed, 18 Nov 1992 17:41
33 Years 12 Months ago
By: Andy Stone
Plotting Pixels
By: Jacob Hartog on Sat, 26 Dec 1992 16:41
33 Years 10 Months ago
By: Jacob Hartog
Re: Text Adventure Languages
By: Damien P. Neil on Thu, 19 Nov 1992 01:05
33 Years 12 Months ago
By: Damien P. Neil
HiColor Pictures
By: NG CHIK KANG on Mon, 28 Dec 1992 03:34
33 Years 10 Months ago
By: NG CHIK KANG
Re: vga mode 13
By: Michael Duffy on Thu, 19 Nov 1992 00:58
33 Years 12 Months ago
By: Michael Duffy
Great Game Design libs and tools for TC++
By: Eric Sean Webber on Mon, 28 Dec 1992 04:01
33 Years 10 Months ago
By: Eric Sean Webber
Re: speedup PutBlock
By: james blaisdell on Wed, 18 Nov 1992 23:57
33 Years 12 Months ago
By: james blaisdell
Re:Skewed map
By: Jacob Hartog on Sat, 26 Dec 1992 00:16
33 Years 10 Months ago
By: Jacob Hartog
Is EGA diff than Mode X?
By: Baylor on Wed, 18 Nov 1992 22:21
33 Years 12 Months ago
By: Baylor
What rez are these
By: colin buckley on Mon, 28 Dec 1992 03:44
33 Years 10 Months ago
By: colin buckley
need mouse code
By: Chris on Sun, 27 Dec 1992 22:11
33 Years 10 Months ago
By: Chris
Re: Advice needed for fastest sort algorthm
By: Julian Burger on Wed, 18 Nov 1992 21:46
33 Years 12 Months ago
By: Julian Burger
how to do modem games
By: Chris on Sun, 27 Dec 1992 20:59
33 Years 10 Months ago
By: Chris
How about a FAQ?
By: Michael Duffy on Thu, 19 Nov 1992 01:11
33 Years 12 Months ago
By: Michael Duffy
Scaling and Perspective [TP6.0]
By: stix on Sun, 27 Dec 1992 08:01
33 Years 10 Months ago
By: stix
Landscaping
By: Robert Gasch on Wed, 18 Nov 1992 13:28
33 Years 12 Months ago
By: Robert Gasch
Re: What rez are these games in
By: Tim Triemstra on Sun, 27 Dec 1992 06:50
33 Years 10 Months ago
By: Tim Triemstra
Re: VGA
By: Bill Moeur on Wed, 18 Nov 1992 14:48
33 Years 12 Months ago
By: Bill Moeur
What rez are these games in
By: Eric Sean Webber on Sun, 27 Dec 1992 00:59
33 Years 10 Months ago
By: Eric Sean Webber
Re: Triple Buffering: Maybe..
By: Juri Munkki on Sat, 26 Dec 1992 23:43
33 Years 10 Months ago
By: Juri Munkki
Re: DM256
By: Peter SPHINX Cellik on Wed, 18 Nov 1992 11:45
33 Years 12 Months ago
By: Peter SPHINX Cellik
VGA paint programs...
By: Chris on Sun, 27 Dec 1992 00:04
33 Years 10 Months ago
By: Chris
Re: using video-ram in mde 13h (ibm pc)
By: Peter SPHINX Cellik on Wed, 18 Nov 1992 10:28
33 Years 12 Months ago
By: Peter SPHINX Cellik
Re: Mazes and Landscape Design.
By: Stephen R. Phillips on Sat, 26 Dec 1992 19:13
33 Years 10 Months ago
By: Stephen R. Phillips
Re: Text Adventure Languages
By: Lars J|dal on Wed, 18 Nov 1992 09:36
33 Years 12 Months ago
By: Lars J|dal
Re: Triple Buffering: Maybe..
By: Chad R. Collins on Sat, 26 Dec 1992 16:34
33 Years 10 Months ago
By: Chad R. Collins
GAME.MAKER
By: Stacy Purcell ~ on Wed, 18 Nov 1992 08:12
34 Years ago
By: Stacy Purcell ~
Mazes and Landscape Design.
By: Clayten Hamacher on Sat, 26 Dec 1992 14:04
33 Years 10 Months ago
By: Clayten Hamacher
Re: Text Adventure Languages
By: Alan Mead on Wed, 18 Nov 1992 01:34
34 Years ago
By: Alan Mead
3D Maze
By: Peter Pui Tak Chiu on Sat, 26 Dec 1992 07:12
33 Years 10 Months ago
By: Peter Pui Tak Chiu
Re: Wolfenstein 3D
By: florian on Wed, 18 Nov 1992 05:49
34 Years ago
By: florian
Re: Triple Buffering: NOT!
By: Kendall Bennett on Sat, 26 Dec 1992 03:48
33 Years 10 Months ago
By: Kendall Bennett
code to read joystick values
By: Timothy D. Goss on Wed, 18 Nov 1992 04:53
34 Years ago
By: Timothy D. Goss
Story boards
By: Baylor on Sat, 26 Dec 1992 01:16
33 Years 10 Months ago
By: Baylor
Re: XLIB04 now available from wuarchive
By: egg on Wed, 18 Nov 1992 22:10
33 Years 12 Months ago
By: egg
Re: Triple Buffering: Maybe..
By: Christopher Phillips on Fri, 25 Dec 1992 15:18
33 Years 10 Months ago
By: Christopher Phillips
video noise w/ palette change (int 10) ????
By: Daniel Sill on Tue, 17 Nov 1992 22:32
34 Years ago
By: Daniel Sill
Re: Triple Buffering: NOT!
By: David Vanderbyl on Thu, 24 Dec 1992 22:38
33 Years 10 Months ago
By: David Vanderbyl
Re: VGA
By: 00rbspelman on Tue, 17 Nov 1992 17:16
34 Years ago
By: 00rbspelman
Re: Triple Buffering: NOT!
By: Louis Giglio on Thu, 24 Dec 1992 20:22
33 Years 10 Months ago
By: Louis Giglio
Re: vga mode 13
By: 00rbspelman on Tue, 17 Nov 1992 17:15
34 Years ago
By: 00rbspelman
Triple Buffering: NOT!
By: David Vanderbyl on Thu, 24 Dec 1992 18:55
33 Years 10 Months ago
By: David Vanderbyl
Autodetect SB
By: MARK NEWNAM on Tue, 17 Nov 1992 18:37
34 Years ago
By: MARK NEWNAM
Page flipping (was What motion blur does for you)
By: Steven Eker on Thu, 24 Dec 1992 10:35
33 Years 10 Months ago
By: Steven Eker
Re: Advice needed for fastest sort algorthm
By: Warwick Allison on Tue, 17 Nov 1992 04:29
34 Years ago
By: Warwick Allison
Re: Royalties/Profits
By: Christopher Phillips on Thu, 24 Dec 1992 08:01
33 Years 10 Months ago
By: Christopher Phillips
Re: Advice needed for fastest sort algorthm
By: Alan Grant Finlay on Tue, 17 Nov 1992 03:11
34 Years ago
By: Alan Grant Finlay
Re: Jerky animation (Was: The Correct Way to Control Game Speed)
By: Christopher Phillips on Thu, 24 Dec 1992 07:50
33 Years 10 Months ago
By: Christopher Phillips
Getting A Job Game Programming
By: JAMES MCGINLEY on Tue, 17 Nov 1992 05:17
34 Years ago
By: JAMES MCGINLEY
33 Years 10 Months ago
By: Timothy Wilson
XLIB04 now available from wuarchive
By: egg on Tue, 17 Nov 1992 17:53
34 Years ago
By: egg
XLIB04b - Bug fix release
By: egg on Thu, 17 Dec 1992 20:46
33 Years 11 Months ago
By: egg
world generation ->source code anyone??
By: RICHARD LYALL on Tue, 17 Nov 1992 01:28
34 Years ago
By: RICHARD LYALL
Re: Trailblazer
By: Richard Jones on Wed, 23 Dec 1992 02:16
33 Years 11 Months ago
By: Richard Jones
Re: Redefining Characters in Text Mode
By: Daniel John Lee Parnell on Tue, 17 Nov 1992 00:24
34 Years ago
By: Daniel John Lee Parnell
Need info for games
By: D.X. Chin on Mon, 16 Nov 1992 15:25
34 Years ago
By: D.X. Chin
Re: Royalties/Profits
By: Greg Kuperberg on Thu, 24 Dec 1992 01:44
33 Years 10 Months ago
By: Greg Kuperberg
Re: Advice needed for fastest sort algorthm
By: Secret Mud on Mon, 16 Nov 1992 16:02
34 Years ago
By: Secret Mud
Re: The Correct Way to Control Game Speed
By: ozma on Wed, 23 Dec 1992 23:14
33 Years 10 Months ago
By: ozma
Re: Xmode Scrolling
By: Rich Dobry on Mon, 16 Nov 1992 15:11
34 Years ago
By: Rich Dobry
Re: Empire History (was: Strategy algorithms)
By: Patrick Draper on Thu, 24 Dec 1992 01:08
33 Years 10 Months ago
By: Patrick Draper
Re: X-MODE info
By: Bob Pendleton on Mon, 16 Nov 1992 17:40
34 Years ago
By: Bob Pendleton
Re: xlib04 & scrolling
By: Kludge on Thu, 24 Dec 1992 01:00
33 Years 10 Months ago
By: Kludge
Looking for source to SHRDLU ??
By: Fred Comins on Mon, 16 Nov 1992 14:06
34 Years ago
By: Fred Comins
Royalties/Profits
By: colin buckley on Thu, 24 Dec 1992 00:45
33 Years 10 Months ago
By: colin buckley
Re: Text Adventure Languages
By: russell wallace on Mon, 16 Nov 1992 15:27
34 Years ago
By: russell wallace
Re: Royalties/Profits
By: David J Madura on Wed, 23 Dec 1992 20:20
33 Years 10 Months ago
By: David J Madura
Re: Game proposal-how to sell?
By: Gard Eggesbo Abrahamsen on Tue, 15 Dec 1992 16:06
33 Years 11 Months ago
By: Gard Eggesbo Abrahamsen
Re: I to get in a major game developers door?
By: olsen_jo on Tue, 15 Dec 1992 15:37
33 Years 11 Months ago
By: olsen_jo
Ghosts, multiple images, and flicker (and motion blur)
By: Greg Kuperberg on Wed, 23 Dec 1992 19:11
33 Years 10 Months ago
By: Greg Kuperberg
Re: super vga library test
By: Jochen Bedersdorfer on Tue, 15 Dec 1992 09:45
33 Years 11 Months ago
By: Jochen Bedersdorfer
Re: Empire History (was: Strategy algorithms)
By: Dave Mitton on Wed, 23 Dec 1992 17:45
33 Years 10 Months ago
By: Dave Mitton
This EGA blit don't work
By: Baylor on Tue, 15 Dec 1992 01:55
33 Years 11 Months ago
By: Baylor
crobots porting
By: Robert Gasch on Wed, 23 Dec 1992 13:43
33 Years 10 Months ago
By: Robert Gasch
Sample files for whacker tracker
By: GREG HJELSTROM on Tue, 15 Dec 1992 00:22
33 Years 11 Months ago
By: GREG HJELSTROM
MAze FaQ (Not mine)
By: Cyberman on Tue, 22 Dec 1992 18:41
33 Years 11 Months ago
By: Cyberman
I to get in a major game developers door?
By: Daniel Rubin on Mon, 14 Dec 1992 23:58
33 Years 11 Months ago
By: Daniel Rubin
Re: Share Ware $5
By: Troy ENGLISH on Mon, 14 Dec 1992 22:21
33 Years 11 Months ago
By: Troy ENGLISH
RGP FAQ 0.0.2
By: Cyberman on Tue, 22 Dec 1992 18:40
33 Years 11 Months ago
By: Cyberman
Re: Xlib Clipping Revisited
By: Kludge on Mon, 14 Dec 1992 22:18
33 Years 11 Months ago
By: Kludge
Re: Speed of Different Sprite Libraries
By: Ummm... me! on Mon, 14 Dec 1992 22:04
33 Years 11 Months ago
By: Ummm... me!
R.G.P. FAQ 0.0.2
By: Cyberman on Tue, 22 Dec 1992 18:40
33 Years 11 Months ago
By: Cyberman
super vga library test
By: Daniel Sill on Mon, 14 Dec 1992 19:10
33 Years 11 Months ago
By: Daniel Sill
Speed of Different Sprite Libraries
By: ghost on Mon, 14 Dec 1992 19:19
33 Years 11 Months ago
By: ghost
Re: Trailblazer
By: Rick Reed on Wed, 23 Dec 1992 10:43
33 Years 10 Months ago
By: Rick Reed
DA & .fli
By: colin buckley on Mon, 14 Dec 1992 18:57
33 Years 11 Months ago
By: colin buckley
Xlib Clipping Revisited
By: Tom Boutell on Mon, 14 Dec 1992 17:40
33 Years 11 Months ago
By: Tom Boutell
How to scroll large areas on VGA ?
By: Hseyin Naktrk on Fri, 11 Dec 1992 16:19
33 Years 11 Months ago
By: Hseyin Naktrk
Re: Controlling Game Speed
By: Patrick Aalto on Mon, 14 Dec 1992 06:56
33 Years 11 Months ago
By: Patrick Aalto
Deluxe Animator and .fli files - how?
By: Baylor on Mon, 14 Dec 1992 04:55
33 Years 11 Months ago
By: Baylor
Re: Share Ware $5
By: Baylor on Mon, 14 Dec 1992 04:42
33 Years 11 Months ago
By: Baylor
Is there a FAQL archived for this group?
By: Daniel Pifko on Sun, 13 Dec 1992 21:56
33 Years 11 Months ago
By: Daniel Pifko
Game proposal-how to sell?
By: The Man Behind The Curtain on Sun, 13 Dec 1992 21:24
33 Years 11 Months ago
By: The Man Behind The Curtain
Re: Controlling Game Speed
By: Michael Gardi on Sun, 13 Dec 1992 12:53
33 Years 11 Months ago
By: Michael Gardi
Re: Mouse hits on a hex grid? Here's how:
By: Chris Phillips on Sun, 13 Dec 1992 12:22
33 Years 11 Months ago
By: Chris Phillips
Fastgraph/ XLIB4
By: colin buckley on Sun, 13 Dec 1992 07:51
33 Years 11 Months ago
By: colin buckley
WGT Tile Systems
By: 4224_5142 on Sun, 13 Dec 1992 01:22
33 Years 11 Months ago
By: 4224_5142
Computer problems
By: Chris on Sat, 12 Dec 1992 08:35
33 Years 11 Months ago
By: Chris
FAQ
By: P.E. Erkkila on Sat, 12 Dec 1992 18:40
33 Years 11 Months ago
By: P.E. Erkkila
RE: Controlling Game Speed
By: Chris on Sat, 12 Dec 1992 08:24
33 Years 11 Months ago
By: Chris
Using XLIB04: Clipping?
By: Tom Boutell on Sat, 12 Dec 1992 19:51
33 Years 11 Months ago
By: Tom Boutell
160 x 100 text mode
By: AMBAT SASI S/O PALISSERY P on Sat, 12 Dec 1992 11:01
33 Years 11 Months ago
By: AMBAT SASI S/O PALISSERY P
Fastgraph Library for Louis 1/3
By: cthomas on Fri, 11 Dec 1992 22:02
33 Years 11 Months ago
By: cthomas
Re: Controlling Game Speed
By: Stokes Kevin on Fri, 11 Dec 1992 17:58
33 Years 11 Months ago
By: Stokes Kevin
FAQ?
By: Pat O'Shaughnessey P855 on Fri, 11 Dec 1992 17:46
33 Years 11 Months ago
By: Pat O'Shaughnessey P855
Re: C++ Class Game Programming Library?
By: The Man Behind The Curtain on Fri, 11 Dec 1992 17:55
33 Years 11 Months ago
By: The Man Behind The Curtain
Re: The Correct Way to Control Game Speed
By: Greg Kuperberg on Tue, 22 Dec 1992 23:12
33 Years 11 Months ago
By: Greg Kuperberg
xlib04 & scrolling
By: Chris on Wed, 23 Dec 1992 02:50
33 Years 11 Months ago
By: Chris
X-MODE info
By: nllopis on Sun, 15 Nov 1992 22:49
34 Years ago
By: nllopis
Re: Advice needed for fastest sort algorthm
By: Warwick Allison on Mon, 16 Nov 1992 02:37
34 Years ago
By: Warwick Allison
Re: Redefining Characters in Text Mode
By: Adam Cody Coggins on Mon, 16 Nov 1992 02:38
34 Years ago
By: Adam Cody Coggins
Re: Number of unique tiles in a game?
By: Victor Putz on Fri, 13 Nov 1992 15:00
34 Years ago
By: Victor Putz
DMA--HOW!?!?!
By: Joseph Zbiciak on Mon, 16 Nov 1992 03:36
34 Years ago
By: Joseph Zbiciak
Software development in Russia?
By: vnoble on Wed, 23 Dec 1992 01:53
33 Years 11 Months ago
By: vnoble
Showing up to 128 of 2389 items (Page 7 of 19)