Showing up to 128 of
2402 items
(Page 12 of
19)
rec.games.programmer - Article Overview
| Subject | Last Message |
|---|---|
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Re: Software Pinball Machine
By: Victor Putz on Thu, 05 Nov 1992 15:59 |
34 Years ago
By: Victor Putz |
|
Re: The Yak is Back...
By: Victor Putz on Thu, 05 Nov 1992 15:57 |
34 Years ago
By: Victor Putz |
|
Re: Software Pinball Machine
By: gford on Thu, 05 Nov 1992 14:44 |
34 Years ago
By: gford |
|
Re: Game Lib for TP6.0 Multi Maps/Paralax
By: jim on Thu, 05 Nov 1992 14:05 |
34 Years ago
By: jim |
|
Re: Software Pinball Machine
By: Gordon Henderson on Thu, 05 Nov 1992 13:52 |
34 Years ago
By: Gordon Henderson |
|
Re: Software Pinball Machine
By: Martin Gemmel on Thu, 05 Nov 1992 08:05 |
34 Years ago
By: Martin Gemmel |
|
Re: Code for loading
By: John A. Slagel on Thu, 05 Nov 1992 01:30 |
34 Years ago
By: John A. Slagel |
|
Re: Mode X and colors
By: John A. Slagel on Thu, 05 Nov 1992 01:07 |
34 Years ago
By: John A. Slagel |
|
Re: The Yak is Back...
By: J. Chris Clark on Thu, 05 Nov 1992 05:43 |
34 Years ago
By: J. Chris Clark |
|
Re: New Question..
By: Dan Bernstein on Sat, 05 Jan 1991 01:57 |
35 Years 10 Months ago
By: Dan Bernstein |
|
Re: Copyright stuff...
By: Dan Bernstein on Sat, 22 Dec 1990 09:45 |
35 Years 11 Months ago
By: Dan Bernstein |
|
Re: Xbzone avaliable on expo
By: Andreas Stolcke on Tue, 04 Dec 1990 20:23 |
35 Years 11 Months ago
By: Andreas Stolcke |
|
Re: Xbzone avaliable on expo
By: Daniel Edward Lovinger on Tue, 04 Dec 1990 18:41 |
35 Years 11 Months ago
By: Daniel Edward Lovinger |
|
Re: XBATTLEZONE != XTANK
By: Mike McDonald on Mon, 03 Dec 1990 13:45 |
35 Years 11 Months ago
By: Mike McDonald |
|
XBATTLEZONE != XTANK
By: Sam on Fri, 30 Nov 1990 21:50 |
35 Years 11 Months ago
By: Sam |
|
Re: XBATTLEZONE != XTANK
By: Lance A. Brown on Sat, 01 Dec 1990 19:14 |
35 Years 11 Months ago
By: Lance A. Brown |
|
Re: Xbattlezone, battlezone, xbzone, bzone
By: Daniel Edward Lovinger on Wed, 05 Dec 1990 02:40 |
35 Years 11 Months ago
By: Daniel Edward Lovinger |
|
Xbattlezone, battlezone, xbzone, bzone
By: Sam on Tue, 04 Dec 1990 16:24 |
35 Years 11 Months ago
By: Sam |
|
XBATTLEZONE?
By: Sam on Fri, 30 Nov 1990 18:20 |
35 Years 11 Months ago
By: Sam |
|
thanks to all
By: kim dong hwan on Mon, 26 Nov 1990 21:41 |
35 Years 11 Months ago
By: kim dong hwan |
|
Survey of Game Publishers
By: Bits_of_Magic on Tue, 06 Nov 1990 07:47 |
36 Years ago
By: Bits_of_Magic |
|
Re: Basic design of an arcade-style game
By: Nicklas Ungman on Sat, 20 Oct 1990 09:28 |
36 Years 1 Month ago
By: Nicklas Ungman |
|
re: discrete sin function programming (conclusion)
By: jkchan on Fri, 26 Oct 1990 13:19 |
36 Years ago
By: jkchan |
|
Basic design of an arcade-style game
By: Michael A. Kelly on Mon, 15 Oct 1990 07:03 |
36 Years 1 Month ago
By: Michael A. Kelly |
|
Preparing new xconq (5.4). What features should I include.
By: Greg Fisher on Thu, 27 Sep 1990 22:13 |
36 Years 1 Month ago
By: Greg Fisher |
|
Re: Animation Speed & Redraw
By: Janet A Barnett on Wed, 19 Sep 1990 22:03 |
36 Years 2 Months ago
By: Janet A Barnett |
|
Re: Animation Speed & Redraw
By: Joseph Peck on Thu, 13 Sep 1990 17:57 |
36 Years 2 Months ago
By: Joseph Peck |
|
Re: Animation Speed & Redraw
By: Joel Potter on Thu, 13 Sep 1990 10:08 |
36 Years 2 Months ago
By: Joel Potter |
|
Re: Animation Speed & Redraw
By: Roger Uzun on Thu, 13 Sep 1990 23:16 |
36 Years 2 Months ago
By: Roger Uzun |
|
Re: building from workbench in SAS/C 5.10
By: John Meissen on Thu, 13 Sep 1990 18:52 |
36 Years 2 Months ago
By: John Meissen |
|
Re: Animation Speed & Redraw
By: Simon Raybould on Thu, 13 Sep 1990 12:34 |
36 Years 2 Months ago
By: Simon Raybould |
|
Re: Animation Speed & Redraw
By: Jim Adams on Wed, 12 Sep 1990 21:10 |
36 Years 2 Months ago
By: Jim Adams |
|
Re: Animation Speed & Redraw
By: Larry Phillips on Tue, 11 Sep 1990 02:04 |
36 Years 2 Months ago
By: Larry Phillips |
|
Re: Animation Speed & Redraw
By: John Schultz on Tue, 11 Sep 1990 20:27 |
36 Years 2 Months ago
By: John Schultz |
|
Re: Animation Speed & Redraw
By: Roger Uzun on Tue, 11 Sep 1990 23:56 |
36 Years 2 Months ago
By: Roger Uzun |
|
Re: Animation Speed & Redraw
By: Ian Farquhar on Wed, 12 Sep 1990 02:14 |
36 Years 2 Months ago
By: Ian Farquhar |
|
Re: Animation Speed & Redraw
By: John Schultz on Tue, 11 Sep 1990 20:27 |
36 Years 2 Months ago
By: John Schultz |
|
Re: Animation Speed & Redraw
By: Michael Griffith on Tue, 11 Sep 1990 19:35 |
36 Years 2 Months ago
By: Michael Griffith |
|
Re: Animation Speed & Redraw
By: Simon Raybould on Tue, 11 Sep 1990 07:57 |
36 Years 2 Months ago
By: Simon Raybould |
|
Where is SKsh 1.5?
By: Bob Luneski on Mon, 10 Sep 1990 17:56 |
36 Years 2 Months ago
By: Bob Luneski |
|
Re: Animation Speed & Redraw
By: Roger Uzun on Tue, 11 Sep 1990 00:16 |
36 Years 2 Months ago
By: Roger Uzun |
|
Re: Animation Speed & Redraw
By: Simon Raybould on Mon, 10 Sep 1990 15:15 |
36 Years 2 Months ago
By: Simon Raybould |
|
Re: Animation Speed & Redraw
By: Simon Raybould on Mon, 10 Sep 1990 15:15 |
36 Years 2 Months ago
By: Simon Raybould |
|
Re: Animation Speed & Redraw
By: Neil Gilmore on Sun, 09 Sep 1990 04:09 |
36 Years 2 Months ago
By: Neil Gilmore |
|
Re: Animation Speed & Redraw
By: Kent Paul Dolan on Sat, 08 Sep 1990 08:19 |
36 Years 2 Months ago
By: Kent Paul Dolan |
|
Re: Animation Speed & Redraw
By: Neil Gilmore on Sat, 08 Sep 1990 03:47 |
36 Years 2 Months ago
By: Neil Gilmore |
|
Re: Animation Speed & Redraw
By: Peter da Silva on Sat, 08 Sep 1990 02:51 |
36 Years 2 Months ago
By: Peter da Silva |
|
Re: Animation Speed & Redraw
By: Jay Dresser on Thu, 06 Sep 1990 22:23 |
36 Years 2 Months ago
By: Jay Dresser |
|
Re: Animation Speed & Redraw
By: Michel Buffa on Sat, 08 Sep 1990 07:07 |
36 Years 2 Months ago
By: Michel Buffa |
|
Re: Animation Speed & Redraw
By: Roger Uzun on Thu, 06 Sep 1990 22:36 |
36 Years 2 Months ago
By: Roger Uzun |
|
Re: Animation Speed & Redraw
By: Brewski Rogers on Thu, 06 Sep 1990 22:05 |
36 Years 2 Months ago
By: Brewski Rogers |
|
Re: Animation Speed & Redraw
By: Dallas J. Hodgson on Thu, 06 Sep 1990 18:18 |
36 Years 2 Months ago
By: Dallas J. Hodgson |
|
Re: Animation Speed & Redraw
By: Boerge Noest on Thu, 06 Sep 1990 12:13 |
36 Years 2 Months ago
By: Boerge Noest |
|
Re: Animation Speed & Redraw
By: Philip J Stephens on Thu, 06 Sep 1990 03:18 |
36 Years 2 Months ago
By: Philip J Stephens |
|
Re: Animation Speed & Redraw
By: Roger Uzun on Wed, 05 Sep 1990 23:16 |
36 Years 2 Months ago
By: Roger Uzun |
|
Re: Animation Speed & Redraw
By: d6b on Wed, 05 Sep 1990 19:04 |
36 Years 2 Months ago
By: d6b |
|
Re: A big map with scrolling. How???
By: Edward John Kalenda on Wed, 12 Sep 1990 06:04 |
36 Years 2 Months ago
By: Edward John Kalenda |
|
A big map with scrolling. How???
By: Paul Frattaroli - DCS on Mon, 10 Sep 1990 18:38 |
36 Years 2 Months ago
By: Paul Frattaroli - DCS |
|
Re: A big map with scrolling. How???
By: Dan Bernstein on Tue, 11 Sep 1990 21:23 |
36 Years 2 Months ago
By: Dan Bernstein |
|
Re: A big map with scrolling. How???
By: David Gudeman on Tue, 11 Sep 1990 19:30 |
36 Years 2 Months ago
By: David Gudeman |
|
Re: A big map with scrolling. How???
By: Dan Bernstein on Tue, 11 Sep 1990 14:53 |
36 Years 2 Months ago
By: Dan Bernstein |
|
Animation Speed & Redraw
By: Dallas J. Hodgson on Tue, 04 Sep 1990 19:27 |
36 Years 2 Months ago
By: Dallas J. Hodgson |
|
Re: Computer-Controlled Players - simulated evolution
By: Peter Y. Chen on Fri, 04 Sep 1992 20:45 |
34 Years 2 Months ago
By: Peter Y. Chen |
|
Re: Soundblaster Programming?
By: Sanjay S Patel on Fri, 04 Sep 1992 19:02 |
34 Years 2 Months ago
By: Sanjay S Patel |
|
WANTED: Card Image Bitmaps
By: Richard Breuer on Fri, 04 Sep 1992 07:25 |
34 Years 2 Months ago
By: Richard Breuer |
|
Soundblaster Programming?
By: Mark Louis Engelberg on Fri, 04 Sep 1992 01:07 |
34 Years 2 Months ago
By: Mark Louis Engelberg |
|
Re: Computer-Controlled Players - simulated evolution
By: Peter Y. Chen on Thu, 03 Sep 1992 20:34 |
34 Years 2 Months ago
By: Peter Y. Chen |
|
Re: Adventure Game Compiler
By: tomk on Thu, 03 Sep 1992 10:35 |
34 Years 2 Months ago
By: tomk |
|
.PCX file display program (part 2 - the return)
By: Matthew Smith on Wed, 02 Sep 1992 23:33 |
34 Years 2 Months ago
By: Matthew Smith |
|
Re: Computer-Controlled Players - simulated evolution
By: jbatka on Wed, 02 Sep 1992 15:23 |
34 Years 2 Months ago
By: jbatka |
|
Re: Computer-Controlled Players - simulated evolution
By: David LeCompte on Wed, 02 Sep 1992 18:27 |
34 Years 2 Months ago
By: David LeCompte |
|
Collision Detection
By: Patrick ChengSan Teo on Wed, 02 Sep 1992 17:48 |
34 Years 2 Months ago
By: Patrick ChengSan Teo |
|
Sprite ROTATION code (anti-aliased, etc.)
By: Warwick Allison on Wed, 02 Sep 1992 08:40 |
34 Years 2 Months ago
By: Warwick Allison |
|
Re: 3D Maze Algorithms
By: Tom Schenck on Tue, 01 Sep 1992 15:59 |
34 Years 2 Months ago
By: Tom Schenck |
|
Re: UNIX share-ware games
By: Phil Goetz on Tue, 01 Sep 1992 22:55 |
34 Years 2 Months ago
By: Phil Goetz |
|
Re: Computer-Controlled Players - simulated evolution
By: Phil Goetz on Tue, 01 Sep 1992 22:39 |
34 Years 2 Months ago
By: Phil Goetz |
|
Speak at the Computer Game Developer's Conference!
By: Ernest Adams on Tue, 01 Sep 1992 18:38 |
34 Years 2 Months ago
By: Ernest Adams |
|
Re: Tile Map Animation
By: Khan on Tue, 01 Sep 1992 12:54 |
34 Years 2 Months ago
By: Khan |
|
Re: Wolf 3d by Id - this is how they did it
By: Neil Forsyth on Tue, 01 Sep 1992 10:30 |
34 Years 2 Months ago
By: Neil Forsyth |
|
Re: Tile Map Animation
By: Vesa J Pyyluoma on Tue, 01 Sep 1992 11:13 |
34 Years 2 Months ago
By: Vesa J Pyyluoma |
|
Tile Map Animation
By: Virendra K. Saxena on Tue, 01 Sep 1992 03:36 |
34 Years 2 Months ago
By: Virendra K. Saxena |
|
Re: Don Woods stamp in Zork
By: Eric Smith on Mon, 31 Aug 1992 22:16 |
34 Years 2 Months ago
By: Eric Smith |
|
Re: Wolf 3d by Id - this is how they did it
By: Warwick Allison on Tue, 01 Sep 1992 03:53 |
34 Years 2 Months ago
By: Warwick Allison |
|
Don Woods stamp in Zork
By: John Francis on Mon, 31 Aug 1992 19:10 |
34 Years 2 Months ago
By: John Francis |
|
Re: Hackenstein
By: Secret Mud on Mon, 31 Aug 1992 12:38 |
34 Years 2 Months ago
By: Secret Mud |
|
Re: Adventure Game Compiler
By: Amit J Patel on Mon, 31 Aug 1992 14:08 |
34 Years 2 Months ago
By: Amit J Patel |
|
Re: Adventure Game Compiler
By: David Librik on Mon, 31 Aug 1992 10:18 |
34 Years 2 Months ago
By: David Librik |
|
Re: Wolf 3d by Id - this is how they did it
By: Brn Rudiak-Gould on Mon, 31 Aug 1992 08:22 |
34 Years 2 Months ago
By: Brn Rudiak-Gould |
|
Re: Adventure Game Compiler
By: sl8nl on Mon, 31 Aug 1992 02:57 |
34 Years 2 Months ago
By: sl8nl |
|
Re: 3D Maze Algorithms
By: Michael L. Kaufman on Sun, 30 Aug 1992 03:10 |
34 Years 2 Months ago
By: Michael L. Kaufman |
|
Adventure Game Compiler
By: Mike Hamrick on Sun, 30 Aug 1992 08:59 |
34 Years 2 Months ago
By: Mike Hamrick |
|
Character Set Editor / Space Ship Characters?
By: Jim Schwaiger on Sat, 29 Aug 1992 01:02 |
34 Years 2 Months ago
By: Jim Schwaiger |
|
Re: Pacman Ghost logic
By: Todd Lehman on Fri, 28 Aug 1992 18:33 |
34 Years 2 Months ago
By: Todd Lehman |
|
Generic strategy builder
By: Will Scarvie x6388 on Fri, 28 Aug 1992 18:03 |
34 Years 2 Months ago
By: Will Scarvie x6388 |
|
Re: Pacman Ghost logic
By: Greg "Maddog" Knauss on Fri, 28 Aug 1992 15:44 |
34 Years 2 Months ago
By: Greg "Maddog" Knauss |
|
Re: 3D Maze Algorithms
By: Ross Ridge on Fri, 28 Aug 1992 06:38 |
34 Years 2 Months ago
By: Ross Ridge |
|
Re: Pacman Ghost logic
By: Ross Ridge on Fri, 28 Aug 1992 06:03 |
34 Years 2 Months ago
By: Ross Ridge |
|
Re: Group split
By: Baylor on Tue, 25 Aug 1992 15:09 |
34 Years 2 Months ago
By: Baylor |
|
Re: Pacman Ghost logic
By: Charles Kincy on Fri, 28 Aug 1992 00:34 |
34 Years 2 Months ago
By: Charles Kincy |
|
Re: Pacman Ghost logic
By: David Baggett on Thu, 27 Aug 1992 17:46 |
34 Years 2 Months ago
By: David Baggett |
|
Re: Real-Time animation
By: John A. Slagel on Thu, 27 Aug 1992 20:01 |
34 Years 2 Months ago
By: John A. Slagel |
|
Re: Hackenstein
By: R. Cliff Young on Thu, 27 Aug 1992 20:33 |
34 Years 2 Months ago
By: R. Cliff Young |
|
Real-Time animation
By: Rahman Qazi Ibadur on Thu, 27 Aug 1992 18:25 |
34 Years 2 Months ago
By: Rahman Qazi Ibadur |
|
Re: Pacman Ghost logic
By: Greg "Maddog" Knauss on Thu, 27 Aug 1992 16:41 |
34 Years 2 Months ago
By: Greg "Maddog" Knauss |
|
Re: Hackenstein
By: david matiskella on Thu, 27 Aug 1992 15:30 |
34 Years 2 Months ago
By: david matiskella |
|
Re: Question: Rotating a small bitmapped image?
By: Daniele Piponi on Thu, 27 Aug 1992 09:20 |
34 Years 2 Months ago
By: Daniele Piponi |
|
Sun4
By: Daniele Piponi on Thu, 27 Aug 1992 08:56 |
34 Years 2 Months ago
By: Daniele Piponi |
|
Re: Console game Programmers
By: Greg Alt on Thu, 27 Aug 1992 07:21 |
34 Years 2 Months ago
By: Greg Alt |
|
Re: Question: Rotating a small bitmapped image?
By: Warwick Allison on Thu, 27 Aug 1992 07:08 |
34 Years 2 Months ago
By: Warwick Allison |
|
Hackenstein
By: Bleeding Rivets on Thu, 27 Aug 1992 06:38 |
34 Years 2 Months ago
By: Bleeding Rivets |
|
Re: Pacman Ghost logic
By: Iain Odlin on Thu, 27 Aug 1992 05:09 |
34 Years 2 Months ago
By: Iain Odlin |
|
Re: Pacman Ghost logic
By: Greg "Maddog" Knauss on Wed, 26 Aug 1992 19:05 |
34 Years 2 Months ago
By: Greg "Maddog" Knauss |
|
Autodesk files
By: Baylor on Thu, 27 Aug 1992 02:51 |
34 Years 2 Months ago
By: Baylor |
|
Re: Question: Rotating a small bitmapped image?
By: Bryan Miller on Wed, 26 Aug 1992 20:01 |
34 Years 2 Months ago
By: Bryan Miller |
|
Re: Question: Rotating a small bitmapped image?
By: Neil Bowers on Wed, 26 Aug 1992 16:56 |
34 Years 2 Months ago
By: Neil Bowers |
|
Re: Question: Rotating a small bitmapped image?
By: Bryan Miller on Wed, 26 Aug 1992 16:30 |
34 Years 2 Months ago
By: Bryan Miller |
|
Console games
By: Jon Crowley on Wed, 26 Aug 1992 16:27 |
34 Years 2 Months ago
By: Jon Crowley |
|
Re: Pacman Ghost logic
By: David Baggett on Wed, 26 Aug 1992 15:05 |
34 Years 2 Months ago
By: David Baggett |
|
Re: Question: Rotating a small bitmapped image?
By: Steven Marcotte on Wed, 26 Aug 1992 16:08 |
34 Years 2 Months ago
By: Steven Marcotte |
|
SAN Kit: chess programming source kit freeware
By: Steven J. Edwards on Wed, 26 Aug 1992 11:21 |
34 Years 2 Months ago
By: Steven J. Edwards |
|
Question: Rotating a small bitmapped image?
By: Corey D. Stinson on Wed, 26 Aug 1992 15:29 |
34 Years 2 Months ago
By: Corey D. Stinson |
|
Re: VGA memory address
By: John A. Slagel on Wed, 26 Aug 1992 15:05 |
34 Years 2 Months ago
By: John A. Slagel |
|
Re: VGA memory address
By: Khan on Wed, 26 Aug 1992 13:04 |
34 Years 2 Months ago
By: Khan |
|
3D Maze Algorithms
By: Robert W. Hewlitt Jr. on Wed, 26 Aug 1992 03:51 |
34 Years 2 Months ago
By: Robert W. Hewlitt Jr. |
|
Re: Cribbage Algorithm Wanted
By: Dr. Cat on Wed, 26 Aug 1992 08:15 |
34 Years 2 Months ago
By: Dr. Cat |
|
Re: Network Interactions
By: Dr. Cat on Wed, 26 Aug 1992 08:10 |
34 Years 2 Months ago
By: Dr. Cat |
|
Re: Pacman Ghost logic
By: Gordon Henderson on Wed, 26 Aug 1992 09:29 |
34 Years 2 Months ago
By: Gordon Henderson |
|
Bitmap->Polygon mapping
By: Mike Cuddy on Wed, 26 Aug 1992 09:28 |
34 Years 2 Months ago
By: Mike Cuddy |
Showing up to 128 of
2402 items
(Page 12 of
19)